University of Illinois Urbana-Champaign
Esports implementation in higher education: a quantitative analysis
Abstract
dc:descriptioneSports is a billion-dollar industry globally, and colleges and universities have begun to implement their own eSports programs. At the same time, an enrollment cliff that has its seeds in the 2008 economic crisis has finally come to bear for higher education. Colleges must find a way to adapt in a new environment where there are fewer potential students to recruit. Institutional Theory, specifically Loose Coupling, provides a way to examine how institutions change and what factors currently have a relationship with eSports implementation. This study investigates whether the Carnegie Research Classification, Institutional Financial Health, Athletic Conference Affiliation, and Athletic Budget Size are associated with the implementation of eSports in higher education. I hypothesized that lower Carnegie Research Focus, stronger financial health, conference affiliation, and larger athletic budgets would have negative relationships with eSports implementation. This study employed quantitative methods, specifically linear regression models, to investigate the relationship between institutional characteristics that may influence the implementation of eSports. Data from the Equity in Athletics Disclosure Act Database, the Knight-Newhouse Athletics Database, and the Integrated Postsecondary Education System database were utilized to examine the relationships. The study found that enrollment size, higher research focus, expenses per student, debt as a percentage of institutional expenses, and conference affiliation had a statistically significant increase in percentage point implementation, while endowment size and percentage of total budget that is athletics had statistically significant negative impacts in percentage point implementation. These results practically affect practitioners who may be tasked with implementing a new eSports team, policymakers who may be deciding whether to implement eSports at their institutions, and future researchers can take the results of this study and examine specific research questions in greater detail or change the sample sizes to include private institutions or add additional levels of traditional athletic competition.
Degree
thesis:*- Name thesis:degree_name
- Ph.D.
- Level thesis:degree_level
- Dissertation
- Discipline thesis:degree_discipline
- Educ Policy, Orgzn & Leadrshp
- Grantor
- University of Illinois Urbana-Champaign
- Year dc:date
- 2025
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Surratt, Aaron Troy
- Contributors dc:contributor
-
- Baber, Lorenzo D
- Tabb Dina, Karen
- Hale, Jon
- Bruno, Paul
Subjects
dc:subject × 5Rights
dc:rights- Statement dc:rights
-
- Copyright 2025 Aaron Surratt
- Language dc:language
- en
Identifiers
dc:identifier.*- Handle dc:identifier
- https://hdl.handle.net/2142/132523
- OAI identifier oai:identifier
- oai:www.ideals.illinois.edu:2142/132523