University of Illinois at Urbana-Champaign
Introducing builder perspective in minecraft architect utterance generation
Abstract
dc:descriptionThe task of Collaborative Dialogue in Minecraft involves developing interactive agents that can communicate with humans to collaboratively solve tasks in grounded scenarios. Previous attempts to solve this task have treated the tasks of Architect Utterance and Builder Action Prediction as separate problems, and independent models have been developed to solve each. However, a human architect would typically think about how to build the target structure before giving verbal instructions to the Builder. Therefore, in this work, we focus on the Architect Utterance generation task and explore how the Builder Action Prediction model can be used to improve utterance generation. We achieve this by using a customized builder that can view the Minecraft world through the Architect’s perspective and generate action sequences. These action sequences represent a simulation of what the Architect would do if they were acting as the Builder, allowing the Architect to think in terms of Builder actions. We leverage this Builder-For-Architect model to introduce action sequences and their effects on the world state into the Architect’s decision-making process.
Degree
thesis:*- Name thesis:degree_name
- M.S.
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- Computer Science
- Grantor
- University of Illinois at Urbana-Champaign
- Year dc:date
- 2023
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Athani, Amit A
- Contributors dc:contributor
-
- Hockenmaier, Julia
Subjects
dc:subject × 4Rights
dc:rights- Statement dc:rights
-
- Copyright 2023 Amit Athani
- Language dc:language
- en, eng
Identifiers
dc:identifier.*- Handle dc:identifier
- https://hdl.handle.net/2142/120121