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University of Illinois at Urbana-Champaign

Environmental curriculum learning for efficiently achieving superhuman play in games

Abstract

dc:description

Reinforcement learning has made large strides in training agents to play games, including complex ones such as arcade game Pommerman and real-time strategy game StarCraft II. To allow agents to grasp the many concepts in these games, curriculum learning has been used to teach agents multiple skills over time. We present Environmental Curriculum Learning, a new technique for creating a curriculum of environment versions for an agent to learn in sequence. By adding helpful features to the state and action spaces, and then removing these helpers over the course of training, agents can focus on the fundamentals of a game one at a time. Our experiments in Pommerman illustrate the design principles of ECL, and our experiments in StarCraft II show that ECL produces agents with far better final performance than without it, when using the same training algorithm. Our StarCraft II ECL agent exceeds previous score records in a StarCraft II minigame, including human records, while taking far less training time to do so than previous approaches.

Degree

thesis:*
Name thesis:degree_name
M.S.
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Illinois at Urbana-Champaign
Year dc:date
2020

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Sun, Ray
Contributors dc:contributor
  • Peng, Jian

Subjects

dc:subject × 6

Rights

dc:rights
Statement dc:rights
  • Copyright 2020 Ray Sun
Language dc:language
en

Identifiers

dc:identifier.*
Handle dc:identifier
http://hdl.handle.net/2142/108014
OAI identifier oai:identifier
oai:www.ideals.illinois.edu:2142/108014

Chain of custody

source
Harvested from
University of Illinois - Urbana-Champaign
Base URL
www.ideals.illinois.edu/oai-pmh
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Sun, Ray. Environmental curriculum learning for efficiently achieving superhuman play in games. Thesis thesis, University of Illinois at Urbana-Champaign, 2020. http://hdl.handle.net/2142/108014