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Substituting Live Training With Virtual Training By Means Of A Commercial Off The Shelf, First Person Shooter Computer Game And the Effect on Performance

Abstract

dc:description.abstract

This research measures the change in Army ROTC cadets' tactical performance when up to 75% of their tactical live training is replaced with training done on a computer. An ROTC instructor from any of the 270 programs across the nation can take this research and implement a training plan utilizing a relatively cheap off the shelf computer game and save their program: cadet and cadre time, training dollars, and transportation/equipment/training area resources, while seeing no degradation in their cadets' performance. Little research has been done on the effect of replacing live simulation with virtual simulation. With this in mind, six groups of individuals were run through the experiment for over five months at various levels of virtual/live training and scored across 16 leadership skills. These results were then formulated into a guideline defining how much training should be virtual training and how much live, to optimize an individual's performance.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kneuper, George, II
Contributors dc:contributor
  • Williams, Kent

Subjects

dc:subject × 8

Rights

Language dc:language
English

Identifiers

dc:identifier.*
Identifier
CFE0000962
OAI identifier oai:identifier
oai:stars.library.ucf.edu:etd-1774

Chain of custody

source
Harvested from
Central Florida
Base URL
stars.library.ucf.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Kneuper, George, II. Substituting Live Training With Virtual Training By Means Of A Commercial Off The Shelf, First Person Shooter Computer Game And the Effect on Performance. 2006. https://stars.library.ucf.edu/etd/775