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Showing 1 to 20 of 65 for “"computer game"”.

  1. Anytime deliberation for computer game agents

    … generating intelligent behaviour for agents in computer game-like worlds. Designing and implementing such agents is a difficult task because they are required to act in real-time and respond immediately to unpredictable changes in their environment. Such requirements have traditionally caused …

    birmingham Repository record for Anytime deliberation for computer game agents (opens in a new tab)

  2. Application of reinforcement learning methods to computer game dynamics

    The dynamics of the game world present both challenges and opportunities for AI to make a useful difference. Learning smart behaviours for game assets is a first step towards realistic conflict or cooperation. The scope this thesis is the application of Reinforcement Learning to moving assets in …

    london-metro Repository record for Application of reinforcement learning methods to computer game dynamics (opens in a new tab)

  3. Computer Game Based Education and Training Tools for Nuclear Engineering

    Made available in DSpace on 2017-07-06T18:59:34Z (GMT). No. of bitstreams: 3 Xi_Chen_MS.pdf: 11331589 bytes, checksum: 46f8f99538e8faf0e09f4c8d8b3af990 (MD5) Xi_Chen_MS_ABS.pdf: 77840 bytes, checksum: 62ab2016eb96f005ee5524544a1d6f17 (MD5) license.txt: 4813 bytes, checksum: …

    uiuc Repository record for Computer Game Based Education and Training Tools for Nuclear Engineering (opens in a new tab)

  4. A Sitting Army?: Narrative, Presence, and Persuasion in the America's Army Computer Game

    … number of multimedia products, such as computer and video games, are employing new combinations of realism, mediated social interaction, and psychological immersion while allowing expanded interactivity. User involvement in many of these new products is raised to the level of …

    mo-state Repository record for A Sitting Army?: Narrative, Presence, and Persuasion in the America's Army Computer Game (opens in a new tab)

  5. A behavioural analysis of computer game playing competence, experience and related physiological processes

    … step in the psychological analysis of on-line game playing. In the literature review presented in Chapter 1, Network Latency and 'game challenge' were identied as two important variables affecting participants' enjoyment of on-line games. The experiments presented in Chapter 2 define 'game

    maynooth Repository record for A behavioural analysis of computer game playing competence, experience and related physiological processes (opens in a new tab)

  6. Towards motivation modelling within a computer game based learning environment: an empirical study

    … learning by educationalists, b) those building computer-based learning environments are attempting to design in features that will assist in motivating learners while using their systems, c) researchers in the areas of intelligent learning environments (ILEs) and intelligent tutoring systems …

    glasgow Repository record for Towards motivation modelling within a computer game based learning environment: an empirical study (opens in a new tab)

  7. Not only enjoyment : An investigation of computer game playing from perspectives of emotion, immersion and gratifications

    The rapid development in the computer game industry has led to a renewed interest in research on computer game (CG) players’ experience. This study examines the emotions CG playing arouses in players, the players’ motivations for playing, as well as the phenomenon of immersion. Game players’ …

    helsinki Repository record for Not only enjoyment : An investigation of computer game playing from perspectives of emotion, immersion and gratifications (opens in a new tab)

  8. Exploration of Computer Game Interventions in Improving Gaze Following Behavior in Children with Autism Spectrum Disorders

    … regarding technology and ASD intervention. The game was developed within behavior analytic framework, undergoing several iterations, developing a functional prototype that was analyzed in three parts. The first part identified which elements needed redesign in light of the study population. …

    vt Repository record for Exploration of Computer Game Interventions in Improving Gaze Following Behavior in Children with Autism Spectrum Disorders (opens in a new tab)

  9. Long term effects of video and computer game heavy use on health, mental health and education outcomes among adolescents in the U.S.

    Video and computer gaming addiction, also called gaming disorder and pathological gaming, is an emerging behavioral problem for adolescents. Previous studies have investigated the associated negative outcomes of this putative mental health problem, such as academic failure, physical and mental …

    uiuc Repository record for Long term effects of video and computer game heavy use on health, mental health and education outcomes among adolescents in the U.S. (opens in a new tab)

  10. Substituting Live Training With Virtual Training By Means Of A Commercial Off The Shelf, First Person Shooter Computer Game And the Effect on Performance

    … training is replaced with training done on a computer. An ROTC instructor from any of the 270 programs across the nation can take this research and implement a training plan utilizing a relatively cheap off the shelf computer game and save their program: cadet and cadre time, training dollars, …

    ucf

  11. 'I liked it, but it made you think too much': A case study of computer game authoring in the Key Stage 3 ICT curriculum

    … is to achieve an understanding of how authoring computer games in a mainstream secondary setting can support the learning of basic game design and programming concepts. The research explores pupils’ experiences of the process they followed and the areas of learning they encountered as they made …

    east-anglia Repository record for 'I liked it, but it made you think too much': A case study of computer game authoring in the Key Stage 3 ICT curriculum (opens in a new tab)

  12. EGGG : The extensible graphical game generator

    An ontology of games was developed, and the similarities between games were analyzed and codified into reusable software components in a system called EGGG, the Extensible Graphical Game Generator. By exploiting the similarities between games, EGGG makes it possible for someone to create a fully …

    mit Repository record for EGGG : The extensible graphical game generator (opens in a new tab)

  13. The Impact of Working Memory Training on Third-Grade Students' Reading Fluency and Reading Comprehension Performance

    … preceding and following three weeks of computer game play. The children in the experimental group played a WM-training computer game for about 10 minutes a day (Monday-Friday) for three weeks, while children in the control group played a computer game that required sustained attention, …

    siu-theses Repository record for The Impact of Working Memory Training on Third-Grade Students' Reading Fluency and Reading Comprehension Performance (opens in a new tab)

  14. The Effect of Adaptive Perfectionism, Maladaptive Perfectionism, and Feedback on Procrastination Behaviour

    … they could complete practice materials or play a computer game. After the first test, participants were randomly assigned to receive positive feedback, negative feedback, or no feedback. They then had a second chance to study or play the computer game before they completed another verbal analogy …

    queens Repository record for The Effect of Adaptive Perfectionism, Maladaptive Perfectionism, and Feedback on Procrastination Behaviour (opens in a new tab)

  15. A Comparative Study of the Psychological Values of Contemporary Game Players

    … was to investigate the recent phenomenon of computer game play by contrasting those who play arcade and other types of computer games with those who play the more traditional sport and board games. Computer game players, may hold values that differ from those of other game players, values …

    uiuc Repository record for A Comparative Study of the Psychological Values of Contemporary Game Players (opens in a new tab)

  16. Advertising in computer games

    … suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge on advertising and product placement in computer game environments. The medium's …

    mit Repository record for Advertising in computer games (opens in a new tab)

  17. Impact of subject related factors and position of flight control stick on acquisition of simulated flying skills using a flight simulator

    … the three independent variables: nationality, computer game experience, and flight stick position have significant impact on acquiring simulated flying skill. For nationality, Americans recorded higher scores in general (mean: 81.7) than Koreans (mean: 78.9). The difference in mean scores …

    lsu-thes Repository record for Impact of subject related factors and position of flight control stick on acquisition of simulated flying skills using a flight simulator (opens in a new tab)

  18. Development of topographical orientation skills in seven to ten year old children

    … the methodology used in this experiment. The computer task comprised of an interactive game that consisted of three sections: a practice motor task, a guided tour around a virtual museum, and a testing phase. After children were introduced to the environment, they were required to navigate …

    calgary Repository record for Development of topographical orientation skills in seven to ten year old children (opens in a new tab)

  19. A pedagogical game for project management

    An interactive computer game for teaching project management skills using network models is presented. The game is written in APL notation. The game is based on a discrete simulation model of the project network. The player simulates the project for a period of time and can then solicit reports, …

    vt Repository record for A pedagogical game for project management (opens in a new tab)

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