Stephen F. Austin State University
PEDAGOGY OF VIDEO-GAME SCORING FOR COLLEGIATE APPLICATION AND AN ORIGINAL SCORE FOR THE NINTENDO SWITCH TITLE, RENAINE
Abstract
dc:description.abstract<p>Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences as a composer on the at-the-time in-development Nintendo Switch title <em>Renaine</em>), three courses were crafted and offered in back-to-back semesters. A group of test students participated in these three courses, and the response was exceptionally positive. This thesis collects the content produced for these courses, as well as my conclusions reached in association with them. It also includes original composition material produced for <em>Renaine</em>, including both final audio files and visual aids.</p>
Degree
thesis:*- Name thesis:degree_name
- Master of Music
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- School of Music
- Year dc:date.available
- 2019
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Lieberman, Mason
- Contributors dc:contributor
-
- Dr. Stephen Lias
Subjects
dc:subject × 12Identifiers
dc:identifier.*- Repository record dc:identifier
- https://scholarworks.sfasu.edu/etds/283
- OAI identifier oai:identifier
- oai:scholarworks.sfasu.edu:etds-1249