{"id":{"repo_id":"sfasu","oai_identifier":"oai:scholarworks.sfasu.edu:etds-1249"},"canonical_url":"https://search.dev.ndltd.org/etd/sfasu/oai:scholarworks.sfasu.edu:etds-1249","repository":{"repo_id":"sfasu","name":"Stephen F. Austin State University","base_url":"https://scholarworks.sfasu.edu/do/oai/"},"display":{"title":"PEDAGOGY OF VIDEO-GAME SCORING FOR COLLEGIATE APPLICATION AND AN ORIGINAL SCORE FOR THE NINTENDO SWITCH TITLE, RENAINE","abstract":"<p>Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences as a composer on the at-the-time in-development Nintendo Switch title <em>Renaine</em>), three courses were crafted and offered in back-to-back semesters. A group of test students participated in these three courses, and the response was exceptionally positive. This thesis collects the content produced for these courses, as well as my conclusions reached in association with them. It also includes original composition material produced for <em>Renaine</em>, including both final audio files and visual aids.</p>","abstract_html":"&lt;p&gt;Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences as a composer on the at-the-time in-development Nintendo Switch title &lt;em&gt;Renaine&lt;/em&gt;), three courses were crafted and offered in back-to-back semesters. A group of test students participated in these three courses, and the response was exceptionally positive. This thesis collects the content produced for these courses, as well as my conclusions reached in association with them. It also includes original composition material produced for &lt;em&gt;Renaine&lt;/em&gt;, including both final audio files and visual aids.&lt;/p&gt;","abstract_has_math":false,"creators":["Lieberman, Mason"],"institution":null,"degree_name":"Master of Music","degree_level":"Thesis","degree_discipline":"School of Music","degree_department":null,"school":null,"contributors":["Dr. Stephen Lias"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2019,"date_issued":"2019-05-01T07:00:00Z","date_published":"2019-05-01T07:00:00Z","updated_at":"2026-07-24T04:30:22Z","subjects":["Video Game Music","Ludomusicology","video game","audio production","Renaine","score","Audio Arts and Acoustics","Composition","Music Pedagogy","Online and Distance Education","Other Film and Media Studies","Vocational Education"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://scholarworks.sfasu.edu/etds/283","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Dr. Stephen Lias"]},{"key":"dc:creator","label":"Author","values":["Lieberman, Mason"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2019-04-29T07:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["School of Music"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Music"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Video Game Music","Ludomusicology","video game","audio production","Renaine","score","Audio Arts and Acoustics","Composition","Music Pedagogy","Online and Distance Education","Other Film and Media Studies","Vocational Education"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://scholarworks.sfasu.edu/etds/283"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences as a composer on the at-the-time in-development Nintendo Switch title <em>Renaine</em>), three courses were crafted and offered in back-to-back semesters. A group of test students participated in these three courses, and the response was exceptionally positive. This thesis collects the content produced for these courses, as well as my conclusions reached in association with them. It also includes original composition material produced for <em>Renaine</em>, including both final audio files and visual aids.</p>"]},{"key":"dc:title","label":"Title","values":["PEDAGOGY OF VIDEO-GAME SCORING FOR COLLEGIATE APPLICATION AND AN ORIGINAL SCORE FOR THE NINTENDO SWITCH TITLE, RENAINE"]}]}],"canonical_facts":{"dc:contributor":["Dr. Stephen Lias"],"dc:creator":["Lieberman, Mason"],"dc:date.available":["2019-04-29T07:00:00Z"],"dc:description.abstract":["<p>Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences as a composer on the at-the-time in-development Nintendo Switch title <em>Renaine</em>), three courses were crafted and offered in back-to-back semesters. A group of test students participated in these three courses, and the response was exceptionally positive. This thesis collects the content produced for these courses, as well as my conclusions reached in association with them. It also includes original composition material produced for <em>Renaine</em>, including both final audio files and visual aids.</p>"],"dc:identifier":["https://scholarworks.sfasu.edu/etds/283"],"dc:subject":["Video Game Music","Ludomusicology","video game","audio production","Renaine","score","Audio Arts and Acoustics","Composition","Music Pedagogy","Online and Distance Education","Other Film and Media Studies","Vocational Education"],"dc:title":["PEDAGOGY OF VIDEO-GAME SCORING FOR COLLEGIATE APPLICATION AND AN ORIGINAL SCORE FOR THE NINTENDO SWITCH TITLE, RENAINE"],"thesis:degree_discipline":["School of Music"],"thesis:degree_level":["Thesis"],"thesis:degree_name":["Master of Music"]},"updated_at":"2026-07-24T04:30:22Z"}