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Reykjavík University

Money supply and inflation in virtual economies : creating the appropriate tools for virtual economic management in collaboration with NARC Ltd.

Abstract

dc:description.abstract

Virtual worlds represent economies that are based on scarce digital resources. Some of the largest and most complex virtual worlds that we interact with are a part of the genre of massively multiplayer online video games (MMO). Several MMO game developers have had to tackle with the issue of inflation brought about by an expanding supply of their in-game currency. NARC Ltd. is a game development studio that wishes to prepare for this eventuality by creating useful and effective tools for the management of price levels. This formed the basis of our research question: For the purposes of developing a massively multiplayer online video game, what are the appropriate tools for measuring, managing and maintaining a digital in-game economy, in particular regarding money supply and inflation? Our analysis identified models that allow for the measurement of total output, velocity of money, virtual consumer price indices, virtual production functions and real money trading arbitrage.

Author and committee

dc:creator, dc:contributor.*
Authors dc:creator
  • Benedikt Aron Þórólfsson 1997-
  • Davíð Andersson 2001-
Contributors dc:contributor
  • Háskólinn í Reykjavík

Subjects

dc:subject × 7

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1946/44328
OAI identifier oai:identifier
oai:skemman.is:1946/44328

Chain of custody

source
Harvested from
Reykjavík University
Base URL
skemman.is/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Benedikt Aron Þórólfsson 1997-; Davíð Andersson 2001-. Money supply and inflation in virtual economies : creating the appropriate tools for virtual economic management in collaboration with NARC Ltd.. 2023. http://hdl.handle.net/1946/44328