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Reykjavík University

Simulation-Based General Game Playing

Abstract

dc:description.abstract

The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. One of the main challenges such agents face is to automatically learn knowledge-based heuristics in real-time, whether for evaluating game positions or for search guidance. In this thesis we approach this challenge with Monte-Carlo Tree Search (MCTS), which in recent years has become a popular and effective search method in games. For competitive play such an approach requires an effective search-control mechanism for guiding the simulation playouts. In here we describe our GGP agent, CADIAPLAYER, and introduce several schemes for automatically learning search guidance based on both statistical and reinforcement learning techniques. Providing GGP agents with the knowledge relevant to the game at hand in real time is, however, a challenging task. This thesis furthermore proposes two extensions for MCTS in the context of GGP, aimed at improving the effectiveness of the simulations in real time based on in-game statistical feedback. Also we present a way to extend MCTS solvers to handle simultaneous move games. Finally, we study how various game-tree properties affect MCTS performance.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Hilmar Finnsson 1974-
Contributors dc:contributor
  • Háskólinn í Reykjavík

Subjects

dc:subject × 9

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1946/12264
OAI identifier oai:identifier
oai:skemman.is:1946/12264

Chain of custody

source
Harvested from
Reykjavík University
Base URL
skemman.is/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Hilmar Finnsson 1974-. Simulation-Based General Game Playing. 2012. http://hdl.handle.net/1946/12264