Abstract
dc:descriptionThis project aimed to create a benchmark test that can be used to evaluate and compare virtual reality control methods using dexterity as a measurement. The results were recorded by asking a participant to perform a variation of a 9-hole peg test in both the real world and in virtual reality for each control method. The time taken to perform the task was recorded and used as a means to compare the control methods to each other and to the real world results. This project has been a success in proving that dexterity can be used to compare virtual reality control methods however more research is required in order to create a true benchmark test that evaluates all aspects of a control method.
Degree
thesis:*- Grantor dc:publisher
- Oxford Brookes University
- Year dc:date
- 2019
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Hillman, Robert
- Contributors dc:contributor
-
- Rolf, Matthias
- Wild, Fridolin
Rights
dc:rights- Statement dc:rights
-
- All rights reserved
- Language dc:language
- en
Identifiers
dc:identifier.*- DOI dc:identifier
- https://doi.org/10.24384/gcs5-b335
- OAI identifier oai:identifier
- tle:53b4aadf-d72a-4970-9753-e9ea92131c88:d6bd9758-527a-46cd-bfe2-c433766e8fca:1