{"id":{"repo_id":"oxford-brookes","oai_identifier":"tle:53b4aadf-d72a-4970-9753-e9ea92131c88:d6bd9758-527a-46cd-bfe2-c433766e8fca:1"},"canonical_url":"https://search.dev.ndltd.org/etd/oxford-brookes/tle:53b4aadf-d72a-4970-9753-e9ea92131c88:d6bd9758-527a-46cd-bfe2-c433766e8fca:1","repository":{"repo_id":"oxford-brookes","name":"Oxford Brookes University","base_url":"https://radar.brookes.ac.uk/radar/oai"},"display":{"title":"Benchmarking Virtual Reality Control Methods","abstract":"This project aimed to create a benchmark test that can be used to evaluate and compare virtual reality control methods using dexterity as a measurement. The results were recorded by asking a participant to perform a variation of a 9-hole peg test in both the real world and in virtual reality for each control method. The time taken to perform the task was recorded and used as a means to compare the control methods to each other and to the real world results. This project has been a success in proving that dexterity can be used to compare virtual reality control methods however more research is required in order to create a true benchmark test that evaluates all aspects of a control method.","abstract_html":"This project aimed to create a benchmark test that can be used to evaluate and compare virtual reality control methods using dexterity as a measurement. The results were recorded by asking a participant to perform a variation of a 9-hole peg test in both the real world and in virtual reality for each control method. The time taken to perform the task was recorded and used as a means to compare the control methods to each other and to the real world results. This project has been a success in proving that dexterity can be used to compare virtual reality control methods however more research is required in order to create a true benchmark test that evaluates all aspects of a control method.","abstract_has_math":false,"creators":["Hillman, Robert"],"institution":"Oxford Brookes University","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":["Rolf, Matthias","Wild, Fridolin"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2019,"date_issued":"2019","date_published":"2019","updated_at":"2026-07-24T03:43:19Z","subjects":[],"languages":["en"],"rights":["All rights reserved"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://doi.org/10.24384/gcs5-b335","outbound_label":"DOI","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Hillman, Robert","Rolf, Matthias","Wild, Fridolin"]},{"key":"dc:creator","label":"Author","values":["Hillman, Robert"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2019"]},{"key":"dc:publisher","label":"Institution","values":["Oxford Brookes University"]},{"key":"dc:type","label":"Dc Type","values":["thesis"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["en"]},{"key":"dc:rights","label":"Dc Rights","values":["All rights reserved"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://doi.org/10.24384/gcs5-b335","https://radar.brookes.ac.uk/radar/file/53b4aadf-d72a-4970-9753-e9ea92131c88/1/Hillman2019VirtualReality.pdf"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["This project aimed to create a benchmark test that can be used to evaluate and compare virtual reality control methods using dexterity as a measurement. 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This project has been a success in proving that dexterity can be used to compare virtual reality control methods however more research is required in order to create a true benchmark test that evaluates all aspects of a control method."]},{"key":"dc:format","label":"Dc Format","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Benchmarking Virtual Reality Control Methods"]}]}],"canonical_facts":{"dc:contributor":["Hillman, Robert","Rolf, Matthias","Wild, Fridolin"],"dc:creator":["Hillman, Robert"],"dc:date":["2019"],"dc:description":["This project aimed to create a benchmark test that can be used to evaluate and compare virtual reality control methods using dexterity as a measurement. The results were recorded by asking a participant to perform a variation of a 9-hole peg test in both the real world and in virtual reality for each control method. 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