Bowling Green State University
Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity
Abstract
dc:descriptionGender and video games has become a hot topic for scholars and lay people a like in recent years. Despite this universal interest in the subject, little has been done to document the way in which formal features of video games affect the ways in which women are represented in-games or situate video games in the current gender politics of both third-wave feminist and post-feminism. This thesis examines the prevalence of post-feminist in the narrative and bodily depictions of female protagonists, by focusing on some of the unique formal features of video games. Secondly, it examines the ways that the repetition of specific images of women create a gendered discourse in the imagined video game community which in turn constructs and disciplines the woman gamer subject in specific ways.
Degree
thesis:*- Name thesis:degree_name
- Master of Arts (MA)
- Level thesis:degree_level
- masters
- Discipline thesis:degree_discipline
- Popular Culture
- Grantor dc:publisher
- Bowling Green State University
- Year dc:date
- 2013
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Reynolds, Katherine J.
- Contributors dc:contributor
-
- Cragin, Becca
Subjects
dc:subject × 21Rights
dc:rights- Statement dc:rights
-
- unrestricted
- This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws.
- Language dc:language
- English
Identifiers
dc:identifier.*- Repository record dc:identifier
- http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363616108
- OAI identifier oai:identifier
- oai:etd.ohiolink.edu:bgsu1363616108