{"id":{"repo_id":"ohiolink","oai_identifier":"oai:etd.ohiolink.edu:bgsu1363616108"},"canonical_url":"https://search.dev.ndltd.org/etd/ohiolink/oai:etd.ohiolink.edu:bgsu1363616108","repository":{"repo_id":"ohiolink","name":"OhioLINK","base_url":"https://etd.ohiolink.edu/acprod/odb_etd/ws/oai/oai"},"display":{"title":"Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity","abstract":"Gender and video games has become a hot topic for scholars and lay people a like in recent years. Despite this universal interest in the subject, little has been done to document the way in which formal features of video games affect the ways in which women are represented in-games or situate video games in the current gender politics of both third-wave feminist and post-feminism. This thesis examines the prevalence of post-feminist in the narrative and bodily depictions of female protagonists, by focusing on some of the unique formal features of video games. Secondly, it examines the ways that the repetition of specific images of women create a gendered discourse in the imagined video game community which in turn constructs and disciplines the woman gamer subject in specific ways.","abstract_html":"Gender and video games has become a hot topic for scholars and lay people a like in recent years. Despite this universal interest in the subject, little has been done to document the way in which formal features of video games affect the ways in which women are represented in-games or situate video games in the current gender politics of both third-wave feminist and post-feminism. This thesis examines the prevalence of post-feminist in the narrative and bodily depictions of female protagonists, by focusing on some of the unique formal features of video games. Secondly, it examines the ways that the repetition of specific images of women create a gendered discourse in the imagined video game community which in turn constructs and disciplines the woman gamer subject in specific ways.","abstract_has_math":false,"creators":["Reynolds, Katherine J."],"institution":"Bowling Green State University","degree_name":"Master of Arts (MA)","degree_level":"masters","degree_discipline":"Popular Culture","degree_department":null,"school":null,"contributors":["Cragin, Becca"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2013,"date_issued":"2013-05-29","date_published":"2013-05-29","updated_at":"2026-07-24T03:37:01Z","subjects":["Gender","Womens Studies","American Studies","Film Studies","Gender Studies","Glbt Studies","Mass Media","Digital studies","femininity","subjectivity","video game heroines","game studies","lara croft","sexuality","bayonetta","heroines","console studies","beyond good and evil","bloodrayne","postfeminism","poststructuralism"],"languages":["English"],"rights":["unrestricted","This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws."],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363616108","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Cragin, Becca"]},{"key":"dc:creator","label":"Author","values":["Reynolds, Katherine J."]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2013-05-29"]},{"key":"dc:publisher","label":"Institution","values":["Bowling Green State University / OhioLINK"]},{"key":"dc:type","label":"Dc Type","values":["Electronic Thesis or Dissertation"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Popular Culture"]},{"key":"thesis:degree_level","label":"Degree Level","values":["masters"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Arts (MA)"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["Bowling Green State University"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Gender","Womens Studies","American Studies","Film Studies","Gender Studies","Glbt Studies","Mass Media","Digital studies","femininity","subjectivity","video game heroines","game studies","lara croft","sexuality","bayonetta","heroines","console studies","beyond good and evil","bloodrayne","postfeminism","poststructuralism"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["English"]},{"key":"dc:rights","label":"Dc Rights","values":["unrestricted","This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws."]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363616108"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["Gender and video games has become a hot topic for scholars and lay people a like in recent years. Despite this universal interest in the subject, little has been done to document the way in which formal features of video games affect the ways in which women are represented in-games or situate video games in the current gender politics of both third-wave feminist and post-feminism. This thesis examines the prevalence of post-feminist in the narrative and bodily depictions of female protagonists, by focusing on some of the unique formal features of video games. Secondly, it examines the ways that the repetition of specific images of women create a gendered discourse in the imagined video game community which in turn constructs and disciplines the woman gamer subject in specific ways."]},{"key":"dc:format","label":"Dc Format","values":["application/pdf","p.96","610. KB"]},{"key":"dc:title","label":"Title","values":["Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity"]}]}],"canonical_facts":{"dc:contributor":["Cragin, Becca"],"dc:creator":["Reynolds, Katherine J."],"dc:date":["2013-05-29"],"dc:description":["Gender and video games has become a hot topic for scholars and lay people a like in recent years. Despite this universal interest in the subject, little has been done to document the way in which formal features of video games affect the ways in which women are represented in-games or situate video games in the current gender politics of both third-wave feminist and post-feminism. This thesis examines the prevalence of post-feminist in the narrative and bodily depictions of female protagonists, by focusing on some of the unique formal features of video games. Secondly, it examines the ways that the repetition of specific images of women create a gendered discourse in the imagined video game community which in turn constructs and disciplines the woman gamer subject in specific ways."],"dc:format":["application/pdf","p.96","610. KB"],"dc:identifier":["http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363616108"],"dc:language":["English"],"dc:publisher":["Bowling Green State University / OhioLINK"],"dc:rights":["unrestricted","This thesis or dissertation is protected by copyright: all rights reserved. It may not be copied or redistributed beyond the terms of applicable copyright laws."],"dc:subject":["Gender","Womens Studies","American Studies","Film Studies","Gender Studies","Glbt Studies","Mass Media","Digital studies","femininity","subjectivity","video game heroines","game studies","lara croft","sexuality","bayonetta","heroines","console studies","beyond good and evil","bloodrayne","postfeminism","poststructuralism"],"dc:title":["Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity"],"dc:type":["Electronic Thesis or Dissertation"],"thesis:degree_discipline":["Popular Culture"],"thesis:degree_level":["masters"],"thesis:degree_name":["Master of Arts (MA)"],"thesis:institution_name":["Bowling Green State University"]},"updated_at":"2026-07-24T03:37:01Z"}