Massachusetts Institute of Technology
Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time
Abstract
dc:description.abstractOne of the notable distinctions of traditional animation techniques is the emphasis placed on motion. Objects in motion often make use of visual stylistic effects to visually enhance the motion, such as speed lines or afterimages. Unfortunately, at present, 2D animation makes much more use of these techniques than 3D animation, which is especially clear in the stylistic differences between 2D and 3D videogames. For 3D videogame designers fond of the look and feel of traditional animation, it would be beneficial if 3D models could emulate that 2D style. In that regard, I propose two techniques that use the location history of 3D models to, in real time, construct non-photorealistic motion blur effects in the vein of 2D traditional animation. With these procedural techniques, designers can maximize the convenience of 3D models while still retaining an aesthetic normally constrained to 2D animation.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2016
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Smith, Robert L. M. Eng. Massachusetts Institute of Technology
- Advisor dc:contributor.advisor
-
- Andrew Grant.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/106376
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/106376