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Showing 1 to 19 of 19 for “"procedural generation"”.

  1. Procedural generation of vascular networks for tissue engineering

    The greatest challenge in tissue engineering is that of vascularization: tissue constructs at length scales above the diffusive length without embedded perfusable channels will be unable to supply oxygen and nutrients to—or remove waste from—cells within the construct, leading to necrosis. This has …

    cambridge Repository record for Procedural generation of vascular networks for tissue engineering (opens in a new tab)

  2. Procedural Generation and Rendering of Large-Scale Open-World Environments

    … on terrain and vegetation. We use a region-based procedural generation algorithm to create environments of varying types. This algorithm produces content that can be rendered at multiple levels of detail. The terrain is rendered volumetrically to support caves, overhangs, and cliffs, but is also …

    calpoly Repository record for Procedural Generation and Rendering of Large-Scale Open-World Environments (opens in a new tab)

  3. Procedural generation of features for volumetric terrains using a rule-based approach.

    Terrain generation is a fundamental requirement of many computer graphics simulations, including computer games, flight simulators and environments in feature films. Volumetric representations of 3D terrains can create rich features that are either impossible or very difficult to construct in other …

    bournemouth Repository record for Procedural generation of features for volumetric terrains using a rule-based approach. (opens in a new tab)

  4. Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time

    … the vein of 2D traditional animation. With these procedural techniques, designers can maximize the convenience of 3D models while still retaining an aesthetic normally constrained to 2D animation.

    mit Repository record for Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time (opens in a new tab)

  5. Deeper : adventures in procedural game development in Rust

    … for game engine development, and implement procedural generation using the procedural generation algorithm Wave Function Collapse for our game in our engine. The first part of the goal will be facilitated by the second

    reykjavik Repository record for Deeper : adventures in procedural game development in Rust (opens in a new tab)

  6. Voxel-space shape grammars

    The field of Procedural Generation is being increasingly used in modern content generation for its ability to significantly decrease the cost and time involved. One such area of Procedural Generation is Shape Grammars, a type of formal grammar that operates on geometric shapes instead of symbols. …

    cape-town Repository record for Voxel-space shape grammars (opens in a new tab)

  7. Procedurally generating surface detail for 3D models using voxel-based cellular automata

    Procedural generation is used extensively in the field of computer graphics to automate content generation and speed up development. One particular area often automated is the generation of additional colour and structural detail for existing 3D models. This empowers artists by providing a tool-set …

    cape-town Repository record for Procedurally generating surface detail for 3D models using voxel-based cellular automata (opens in a new tab)

  8. Cooperative learning in educational gaming

    … were modularity of design and opportunity for procedural generation of content. Two versions of the game were used to explore the difference in learning between them; we created both a single-player experience and a cooperative version. We expected that players of the cooperative game would …

    mit Repository record for Cooperative learning in educational gaming (opens in a new tab)

  9. Procedural terrain generation: noise functions, modern methods, and style transfer

    <p>Procedural terrain generation, the algorithmic creation of digital terrain, finds use in multiple types of digital media. As the capabilities of modern computation increase, the ability to create more and more realistic terrains fully procedurally at scale improves. Modern methods of procedural

    eastern-wash Repository record for Procedural terrain generation: noise functions, modern methods, and style transfer (opens in a new tab)

  10. Real-time generation of procedural forests

    … deal of time. In order to reduce modelling time procedural methods are often used. Such methods allow tree models to be created automatically and relatively quickly, albeit at potentially reduced quality. Although the process is faster than manual creation, it can still be slow and …

    cape-town Repository record for Real-time generation of procedural forests (opens in a new tab)

  11. Scene Perception for Simulated Intuitive Physics via Bayesian Inverse Graphics

    … and data creation codebase allowing for the procedural generation of videos of simulated cognitive tasks targeting intuitive physics understanding. Those cognitive tasks are adapted from tests in the literature used to comparatively assess the cognitive capacities of non-human primates. …

    mit Repository record for Scene Perception for Simulated Intuitive Physics via Bayesian Inverse Graphics (opens in a new tab)

  12. Shark Sim: A Procedural Method of Animating Leopard Sharks Based on Raw Location Data

    … their target is stored. We present a way to procedurally generate an animated simulation of T. semifasciata using only these timestamped location points.</p> <p>This simulation utilizes several components. Input timestamps dictate a monotonic time-space curve mapping the simulation clock to …

    calpoly Repository record for Shark Sim: A Procedural Method of Animating Leopard Sharks Based on Raw Location Data (opens in a new tab)

  13. Vizualizace a generování realistických modelů stromů

    Táto bakalárska práca sa týka generovania realistických modelov stromov a ich následnej vizualizácie v reálnom čase. Navrhnutá metóda generovania ponúka široké spektrum nastaviteľných parametrov, vďaka čomu umožňuje vytvárať konkrétne druhy listnatých aj ihličnatých stromov s pomerne vyso-kou …

    brno-tech Repository record for Vizualizace a generování realistických modelů stromů (opens in a new tab)

  14. Blender add-on pro generování hradů

    Práce se zabývá tvorbou addonu pro Blender, který umožňuje procedurální generování modelu hradu. Na rozdíl od existujících řešení nabízí addon možnosti generování celých opevnění, tvrzí věží a bran. A využívá moderních postupů v Blenderu jako jsou geometry nodes. Addon byl zveřejněn a otestován …

    brno-tech Repository record for Blender add-on pro generování hradů (opens in a new tab)

  15. INVESTIGATION INTO GAME-BASED CRISIS SCENARIO MODELLING AND SIMULATION SYSTEM

    … game framework that eased crisis scenario generation, terrain design, and agent simulation in UML formats. From these diagrams, the framework was prototyped to demonstrate our proposed concepts. From the beginning, the crisis models for different disasters had been analysed for their design …

    liverpool-jm Repository record for INVESTIGATION INTO GAME-BASED CRISIS SCENARIO MODELLING AND SIMULATION SYSTEM (opens in a new tab)

  16. Grafické intro 64kB s použitím OpenGL

    Cílem této práce byla implementace a popis grafického intra pomocí OpenGL, s velikostí spustitelného souboru do 64 KiB. Vzniklý program vykresluje 3D animaci imitující přírodní prostředí pomocí kombinace různých technik do jedné scény. Intro bylo implementováno pro spouštění na Microsoft Windows s …

    brno-tech Repository record for Grafické intro 64kB s použitím OpenGL (opens in a new tab)

  17. Grafické intro 64kB s použitím OpenGL

    Tato práce se zabývá problematikou tvorby grafického intra s omezenou velikostí. Popisuje jeho tvorbu a rozebírá metody a postupy, kterými se vyznačuje. Zabývá se procedurálním generováním, animací, vytvořením statických a dynamických textur a částicovými systémy.

    brno-tech Repository record for Grafické intro 64kB s použitím OpenGL (opens in a new tab)

  18. Contributions to Big Geospatial Data Rendering and Visualisations

    … using both LiDAR and OSM information. The generation of model mesh objects created from OSM data utilises procedural content generation techniques, enabling the generation of GIS based 3D real-world scenes. Although only LiDAR and Ordnance Survey for UK data is available, restricting the …

    liverpool-jm Repository record for Contributions to Big Geospatial Data Rendering and Visualisations (opens in a new tab)

  19. Rozšíření Blenderu pro generování tradičního korejského nábytku

    Cílem této práce je vytvořit rozšíření pro platformu Blender, umožňující procedurální generování tradičního korejského nábytku. Práce se snaží zlepšit nedostatek volně dostupných řešení. Model nábytku je implementován jakožto Geometry Node modifikátor. Nábytek má více variací pro jeho jednotlivé …

    brno-tech Repository record for Rozšíření Blenderu pro generování tradičního korejského nábytku (opens in a new tab)