Abstract
dc:description.abstractWe investigate the effectiveness of functional reactive programming for games. To accomplish this, we clone aa, an existing game, in Elm, a purely functional programming language. We find that functional reactive programming offers an excellent alternative to event driven programming in purely functional languages. Elm still needs more work if it aims to compete with JavaScript libraries. Games, which typically need several inputs at the same time, benefit from the first class status of Signals, which allow them to be combined.
Degree
thesis:*- Name thesis:degree_name
- M.S. in Engineering Science
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- Computer and Information Science
- Year dc:date.available
- 2015
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Salu, Peter Adewunmi
- Contributors dc:contributor
-
- Conrad Cunningham
- Yixin Chen
- Dawn Wilkins
Subjects
dc:subject × 7Identifiers
dc:identifier.*- Repository record dc:identifier
- https://egrove.olemiss.edu/etd/442
- OAI identifier oai:identifier
- oai:egrove.olemiss.edu:etd-1441