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University of Essex

Evolutionary Design of Game Vehicles and Their Controllers

Abstract

dc:description.abstract

Procedural content generation (PCG) is a growing field of interest in the domain of computational intelligence as it relates to games. There are ever increasing examples and applications of PCG that have been studied in academic contexts. Player expectations of the amount of content in games increase as computers and video game consoles are capable of using more content, and automation of content creation becomes more desirable. While many means of procedural content generation using some form of search algorithm have been tried and tested, we examine evolutionary algorithms as a means to generate content, where it has not frequently been used before. We examine the generation of vehicles, specifically spaceships, within two dimensional game simulations. These simulations are based upon a simple Newtonian physics system with different physical rules, representing games such as Lunar Lander or Asteroids, and evolve linear vectors of real numbers that act as vehicle genotypes by encoding placement of components to a vehicle point mass, with a form defined by the placement of each component. We use simple 1-ply lookahead controllers, simple rule-based controllers, and MCTS-based controllers as means to test and therefore indirectly guide the evolution of vehicle designs. We are able to demonstrate that evolutionary algorithms can be used to generate effective vehicle designs, suitable for use by the same controller as used for testing, for simple tasks without much issue. We also show that there are some factors of a problem environment that impact the demands and the conditions affecting vehicle design evolution more than others, such as velocity loss factors and the topology of the game world used. It is also evident that the use of different controllers to test vehicles causes different designs to emerge based on the strengths of said controllers.

Degree

thesis:*
Name dc:type.qualificationname
phd
Level dc:type.qualificationlevel
doctoral
Grantor dc:publisher.institution
University of Essex
Year dc:date.issued
2016

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Roberts, Samuel

Subjects

dc:subject × 1

Rights

Language dc:language
en

Chain of custody

source
Harvested from
University of Essex
Base URL
repository.essex.ac.uk/cgi/oai2
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Roberts, Samuel. Evolutionary Design of Game Vehicles and Their Controllers. doctoral thesis, University of Essex, 2016.