Back to results

Eastern Michigan University

Adding simple simulations to video games to improve realism

Abstract

dc:description.abstract

<p>In this paper a method of enhancing the realism of certain computer game types, particularly First Person Shooter games, is explored by attempting to include intelligent neutral background characters to the game environment. This method also requires that the inclusion of these background characters will not adversely affect the performance of a game by drastically increasing the computational complexity of the game. A simulation was created to show how this can be done using a group of intelligent agents based in a simulated world, and a simplified system of norms designed to influence the agents’ behavior. The agents are designed to interact with each other and other objects in their virtual world, in a fashion that could be considered human-like. To show the validity of this method, the simulation was designed to be minimally resource intensive. Furthermore, extensive tests were performed using a variety of initial starting values for various aspects of the simulation, to show that the simulation, and thus the method, can sustain itself long enough to provide an improvement to a gaming environment. The results of the tests are discussed at length, as well as theories as to how this method could be used successfully in computer gaming.</p>

Degree

thesis:*
Name thesis:degree_name
Master of Science (MS)
Level thesis:degree_level
Open Access Thesis
Discipline thesis:degree_discipline
Computer Science
Year
2008

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kinnaird-Heether, Leonard
Contributors dc:contributor
  • Matthew Evett, Ph.D., Chair
  • Susan Haynes, Ph.D.
  • William Sverdlik, Ph. D.

Subjects

dc:subject × 4

Identifiers

dc:identifier.*
Repository record dc:identifier
https://commons.emich.edu/theses/198
OAI identifier oai:identifier
oai:commons.emich.edu:theses-1197

Chain of custody

source
Harvested from
Eastern Michigan University
Base URL
commons.emich.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Kinnaird-Heether, Leonard. Adding simple simulations to video games to improve realism. Open Access Thesis thesis, 2008. https://commons.emich.edu/theses/198