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Showing 1 to 3 of 3 for “"Computer games Design"”.

  1. Gaming and the simulation of history constructing perspectives of Machu Picchu

    … method for depicting historical sites using game-design concepts and technologies. I argue that using computer games, design environment researchers can integrate and consolidate historical documents, challenging the dichotomy of space and time as two discrete constructs, producing a dynamic …

    mit Repository record for Gaming and the simulation of history constructing perspectives of Machu Picchu (opens in a new tab)

  2. Evaluating scaffolding in serious games with children

    … fading. Research work on scaffolding in serious gamesgames with other purposes other than entertainment, has mainly focused on diagnosis and calibration often referred to in this field as player modelling and adaptivity respectively. There is barely any empirical study investigating fading …

    cent-lancashire Repository record for Evaluating scaffolding in serious games with children (opens in a new tab)

  3. Adding simple simulations to video games to improve realism

    … a method of enhancing the realism of certain computer game types, particularly First Person Shooter games, is explored by attempting to include intelligent neutral background characters to the game environment. This method also requires that the inclusion of these background characters will …

    emich Repository record for Adding simple simulations to video games to improve realism (opens in a new tab)