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Embry Riddle Aeronautical University

Effects of Gamification on Knowledge Acquisition: Aviation Weather Online Training

Abstract

dc:description.abstract

<p>Due to the high popularity of gaming, researchers have begun to implement aspects of these games into real life (known as gamification). Motivation and engagement may be influenced by certain game mechanics and user types, which then could also impact learning. A gap still exists as to whether leaderboards and narratives impact motivation or engagement when implemented in a non-game context (i.e., an online training program). Studies indicate that aviation weather training for general aviation pilots is underdeveloped, particularly for NEXRAD. In considering the competitive/ goal-oriented nature of pilots, gamification elements such as Achievements and Stories could best motivate pilots-in-training through elevated engagement and motivation. Therefore, the purpose of the current study was to determine effectiveness of two types of gamification mechanics—narrative and leaderboard—on motivation, engagement, and learning in a Next Generation Radar (NEXRAD) online training program. In order to test this intervention, the study used a 2x2 between-subjects experimental design. It was hypothesized that there would be a significant effect of narrative presence and leaderboard presence on the multivariate dependent variable (engagement, motivation, and knowledge acquisition). Participants (<em>n</em> = 41) took part in an online NEXRAD training program—administered through Qualtrics—and received either the narrative intervention, leaderboard intervention, both, or neither. Participants were measured on their NEXRAD knowledge acquisition before and after the training. Following the training program, participants reported their motivation, engagement, and reactions to the training. Results from this study did not support the hypotheses. Gaps in this realm of training still exist and closing them is imperative in improving pilots’ understanding of the material and overall safety of flight.</p>

Degree

thesis:*
Name thesis:degree_name
Doctor of Philosophy in Human Factors
Level thesis:degree_level
Dissertation - Open Access
Discipline thesis:degree_discipline
Human Factors and Behavioral Neurobiology
Year
2022

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Mcsorley, Jacqueline

Subjects

dc:subject × 7

Identifiers

dc:identifier.*
Repository record dc:identifier
https://commons.erau.edu/edt/646
OAI identifier oai:identifier
oai:commons.erau.edu:edt-1666

Chain of custody

source
Harvested from
Embry Riddle Aeronautical University
Base URL
commons.erau.edu/do/oai/
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Mcsorley, Jacqueline. Effects of Gamification on Knowledge Acquisition: Aviation Weather Online Training. Dissertation - Open Access thesis, 2022. https://commons.erau.edu/edt/646