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Embry Riddle Aeronautical University

The Cost of Playing the Game: Modeling In-Game Purchase Intention and Investigating Purchase Behavior of Mobile Gamers

Abstract

dc:description.abstract

<p>Free-to-play games typically have a monetization model that relies on players to purchase in-game items or virtual goods to generate revenue (Nguyen, 2015). There have been several empirical efforts to investigate purchase intention of virtual goods in video games with some focusing on quantitative models of purchase intention. Most of these studies tend to be with virtual worlds and lack the use of validated instruments to measure constructs (Hamari & Keronen, 2017). This research sought to gain a greater understanding of purchase intention of in-game content or virtual goods in mobile games through two studies.</p> <p>Study 1 modeled purchase intention with factors including satisfaction, addiction, attitudes of virtual goods, social motivations, continuance intention, and play characteristics. A total of 284 participants who played mobile games for at least 5 hours a week completed an online survey examining the relationships between the different constructs. Several structural equation models were generated to find the best fitting model. Results of the final model explained 66.1% of the variance in purchase intention with the factors of attitudes towards virtual goods, monetary value, addiction, enjoyment, and creative freedom. Attitudes towards virtual goods (<em>β</em> = .767) was the most associated factor with purchase intention in the model followed by enjoyment (<em>β</em> = .153), monetary value (<em>β</em> = .148), creative freedom (<em>β</em> = -.127), and addiction (<em>β</em> = .106).</p> <p>Study 2 examined purchase behavior of mobile video game players with a longitudinal diary study. Eight mobile video game players selected a game to play over the course of two weeks while logging their experience and purchases. Seven of the eight participants made a purchase of in-game content. Analyses of what game elements contributed to purchasing behavior revealed that some participants reported associated dark patterns around their purchases such as paying for enhancements, which is paying for in-game content to make characters stronger to progress in the game. Players also encountered loot boxes that provide only a chance to earn specific items in the game. These results add to Study 1 results by demonstrating that aspects of how a game is designed may impact in-game purchase intention and should be considered in future research.</p> <p>The combination of Studies 1 and 2 show that both psychological constructs of mobile gamers and aspects of game design may influence in-game purchase intention. Future research could replicate the model from this research in other in-game purchase intention or actual purchase behavior settings such as different types of games genres, platforms, or populations. Other areas of future research include further examination of the impact of dark game design patterns on purchase behavior in other situations (e.g., console, free to play vs. pay to play) and the development of ways to mitigate deceptive designs on player purchasing habits.</p>

Degree

thesis:*
Name thesis:degree_name
Doctor of Philosophy in Human Factors
Level thesis:degree_level
Dissertation - Open Access
Discipline thesis:degree_discipline
Human Factors and Behavioral Neurobiology
Year
2022

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Shelstad, William J

Subjects

dc:subject × 9

Identifiers

dc:identifier.*
Repository record dc:identifier
https://commons.erau.edu/edt/647
OAI identifier oai:identifier
oai:commons.erau.edu:edt-1662

Chain of custody

source
Harvested from
Embry Riddle Aeronautical University
Base URL
commons.erau.edu/do/oai/
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Shelstad, William J. The Cost of Playing the Game: Modeling In-Game Purchase Intention and Investigating Purchase Behavior of Mobile Gamers. Dissertation - Open Access thesis, 2022. https://commons.erau.edu/edt/647