Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 521 for “"gaming"”.
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Cooperative learning in educational gaming
This thesis analyzes Herbo Hunt, an educational game that aims to teach variables to students. By assigning unknown point values to creatures that must be caught in groups, we subtly encourage students to solve mental equations to achieve their goals. In addition to the formal study, the creation …
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Differential gaming models of oligopoly
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Economics, 1987.
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Gaming as a Literacy Practice
… the study are to provide information regarding gaming as a literacy practice and to explore other vernacular technological literacy practices. The study sheds light on the merits of gaming and other new literacies by examining the literacy development of a select group of adult males. This …
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Video Game Engagement And Pathology: Relationships Between Gaming Habits And Gaming Experience, Psychopathology, And Personality Variables
… game play may serve as a critical predictor of gaming pathology and that flow should be included whenever trying to study and characterize gaming pathology. Results also indicate that no single factor predicts gaming pathology. Rather, an individual's gaming history, gaming experience, …
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Mood Detection in IGT Gaming Machines
The Mood Detection in IGT Gaming Machines System is a piece of software that takes facial inputs in the form of image data and sorts those inputs into a set of moods, all in a manner that allows it to be integrated into gaming machines built by International Game Technology (IGT). To expand on the …
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Adaptive Video Gaming in the Classroom
… resources exist to support adaptive gaming in school programming using Microsoft® Xbox Adaptive Controller for children. On the other hand, there is abundant evidence supporting motor, cognitive, and social benefits to gaming in rehabilitation.</p> <p><strong>Objectives: </strong>The …
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The social context of LAN gaming
Playing video games at a Local Area Network (LAN) has become a complex social activity. Engaging with these games requires more than simply accomplishing the games’ objectives: it is also a process of socialisation within a community of gamers. Through my observation of players' activities at a …
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Gaming narratives : Chinese culture in digital mediums
This study asks how recent Chinese video games present Chinese culture while operating under state regulation and pursuing global markets. To address this question, it conducts close textual analysis of three landmark titles: Genshin Impact (2020), Naraka: Bladepoint (2021), and Black Myth: Wukong …
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Exploring problematic online gaming: A qualitative approach
<p>Online gaming, specifically Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a very popular pastime and often is the subject of scrutiny in the literature regarding problematic play. This study aimed to develop a better understanding of problematic online gaming by …
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Immune responses to next generation computer gaming
The purpose of this study was to investigate stress (as measured by cortisol) and immune response (s-IgA was used as a marker) to step aerobics on the Nintendo Wii between people with varying degrees of cardiorespiratory fitness (fair and good). Measures were taken at baseline and then after …
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A comparative study between gaming and non-gaming food and beverage operations using Management by Values as an analytical tool
This thesis analyzes gaming and non-gaming hotel restaurants to determine whether there is a need to reevaluate food and beverage operations in gaming hotel restaurants due to the changing trends in the economy and changing consumer demands; Management by Values is used as an analytical tool to …
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An Analysis of the Gaming Industry in Illinois
… 2012, Illinois passed legislation allowing Video Gaming Terminals (VGTs) outside of casinos. This legislation was passed in order to increase tax revenues from gambling in a market that had seen decreases in revenues and admissions over the past 8 years. Many mature gambling markets have also seen …
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The relationship between anger, aggression and video gaming
… show that the relationship between video gaming and both anger and aggression, is mediated by sleep and mental health status. Keywords: Video games, anger, aggression, sleep, physical and mental health, leisure and social activities
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Spatial analytics in competitive gaming and e-sports
Tämän tutkielman aihe on spatiaalinen analytiikka kilpapelaamisessa ja e-urheilussa. Olemassaoleva tutkimus on puutteellista liittyen pelaajien tapoihin analysoida pelaamisen spatiaalisia puolia. Tutkin erityisesti, kuinka eri pelit, genret ja pelaajan taitotaso vaikuttavat spatiaalisen analyysiin. …
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Developing a Theory of Subjectivity for Video Gaming
… understand the subjective experience of video gaming, there is a need to develop a theory of subjectivity that can explain why and how immersion happens in the experience of playing video games. To develop this theory, I compare the experience of playing video games to the experience of …
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Breaking the Walls: Exploring Inclusion Through Video Gaming
… were recruited and grouped together according to gaming skill level and matched by self-identification as abled or disabled. During the tournaments, video recordings were collected of the participants playing the game. Once the tournaments were concluded, video recordings were transcribed into …
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Effects of Competition in Computer-Based Mathematics Gaming
Made available in DSpace on 2014-12-10T18:48:08Z (GMT). No. of bitstreams: 1 7511648.pdf: 7910751 bytes, checksum: dcb45dd555f94235cbc49533496476ee (MD5) Previous issue date: 1974
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