Back to results

Eastern Washington University

Using Blockchain for Digital Card Game

Abstract

dc:description.abstract

<p>In recent years, the popularity of both online card games and blockchain technology have grown exponentially. While combining these two does not immediately seem like an obvious idea, they in fact complement each other nicely. Blockchain allows for players to actually own their cards, in a way that was unheard of in the digital format just a few years ago. It also gives them the freedom to use them in any way they like, just like in real life. In this thesis we will look into how viable this idea really is. We use the Ethereum virtual machine to simulate a publicly available blockchain that implements this concept and evaluate the results. This thesis should show that further work needs to be done, but that the concept is viable.</p>

Degree

thesis:*
Name thesis:degree_name
Master of Science (MS) in Computer Science
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Computer Science
Year
2020

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Swannack, Raymond A.

Subjects

dc:subject × 2

Rights

dc:rights
Statement dc:rights
  • Access is available to all users

Identifiers

dc:identifier.*
Repository record dc:identifier
https://dc.ewu.edu/theses/601
OAI identifier oai:identifier
oai:dc.ewu.edu:theses-1602

Chain of custody

source
Harvested from
Eastern Washington University
Base URL
dc.ewu.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Swannack, Raymond A.. Using Blockchain for Digital Card Game. Thesis thesis, 2020. https://dc.ewu.edu/theses/601