Abstract
dc:description.abstract<p>In recent years, the popularity of both online card games and blockchain technology have grown exponentially. While combining these two does not immediately seem like an obvious idea, they in fact complement each other nicely. Blockchain allows for players to actually own their cards, in a way that was unheard of in the digital format just a few years ago. It also gives them the freedom to use them in any way they like, just like in real life. In this thesis we will look into how viable this idea really is. We use the Ethereum virtual machine to simulate a publicly available blockchain that implements this concept and evaluate the results. This thesis should show that further work needs to be done, but that the concept is viable.</p>
Degree
thesis:*- Name thesis:degree_name
- Master of Science (MS) in Computer Science
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- Computer Science
- Year
- 2020
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Swannack, Raymond A.
Subjects
dc:subject × 2Rights
dc:rights- Statement dc:rights
-
- Access is available to all users
Identifiers
dc:identifier.*- Repository record dc:identifier
- https://dc.ewu.edu/theses/601
- OAI identifier oai:identifier
- oai:dc.ewu.edu:theses-1602