{"id":{"repo_id":"eastern-wash","oai_identifier":"oai:dc.ewu.edu:theses-1602"},"canonical_url":"https://search.dev.ndltd.org/etd/eastern-wash/oai:dc.ewu.edu:theses-1602","repository":{"repo_id":"eastern-wash","name":"Eastern Washington University","base_url":"https://dc.ewu.edu/do/oai/"},"display":{"title":"Using Blockchain for Digital Card Game","abstract":"<p>In recent years, the popularity of both online card games and blockchain technology have grown exponentially. While combining these two does not immediately seem like an obvious idea, they in fact complement each other nicely. Blockchain allows for players to actually own their cards, in a way that was unheard of in the digital format just a few years ago. It also gives them the freedom to use them in any way they like, just like in real life. In this thesis we will look into how viable this idea really is. We use the Ethereum virtual machine to simulate a publicly available blockchain that implements this concept and evaluate the results. This thesis should show that further work needs to be done, but that the concept is viable.</p>","abstract_html":"&lt;p&gt;In recent years, the popularity of both online card games and blockchain technology have grown exponentially. While combining these two does not immediately seem like an obvious idea, they in fact complement each other nicely. Blockchain allows for players to actually own their cards, in a way that was unheard of in the digital format just a few years ago. It also gives them the freedom to use them in any way they like, just like in real life. In this thesis we will look into how viable this idea really is. We use the Ethereum virtual machine to simulate a publicly available blockchain that implements this concept and evaluate the results. This thesis should show that further work needs to be done, but that the concept is viable.&lt;/p&gt;","abstract_has_math":false,"creators":["Swannack, Raymond A."],"institution":null,"degree_name":"Master of Science (MS) in Computer Science","degree_level":"Thesis","degree_discipline":"Computer Science","degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2020,"date_issued":"2020-01-01T08:00:00Z","date_published":"2020-01-01T08:00:00Z","updated_at":"2026-07-24T02:12:33Z","subjects":["Information Security","Other Computer Sciences"],"languages":[],"rights":["Access is available to all users"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://dc.ewu.edu/theses/601","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Swannack, Raymond A."]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science (MS) in Computer Science"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Information Security","Other Computer Sciences"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:rights","label":"Dc Rights","values":["Access is available to all users"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://dc.ewu.edu/theses/601"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>In recent years, the popularity of both online card games and blockchain technology have grown exponentially. While combining these two does not immediately seem like an obvious idea, they in fact complement each other nicely. Blockchain allows for players to actually own their cards, in a way that was unheard of in the digital format just a few years ago. It also gives them the freedom to use them in any way they like, just like in real life. In this thesis we will look into how viable this idea really is. We use the Ethereum virtual machine to simulate a publicly available blockchain that implements this concept and evaluate the results. This thesis should show that further work needs to be done, but that the concept is viable.</p>"]},{"key":"dc:title","label":"Title","values":["Using Blockchain for Digital Card Game"]}]}],"canonical_facts":{"dc:creator":["Swannack, Raymond A."],"dc:description.abstract":["<p>In recent years, the popularity of both online card games and blockchain technology have grown exponentially. While combining these two does not immediately seem like an obvious idea, they in fact complement each other nicely. Blockchain allows for players to actually own their cards, in a way that was unheard of in the digital format just a few years ago. It also gives them the freedom to use them in any way they like, just like in real life. In this thesis we will look into how viable this idea really is. We use the Ethereum virtual machine to simulate a publicly available blockchain that implements this concept and evaluate the results. This thesis should show that further work needs to be done, but that the concept is viable.</p>"],"dc:identifier":["https://dc.ewu.edu/theses/601"],"dc:rights":["Access is available to all users"],"dc:subject":["Information Security","Other Computer Sciences"],"dc:title":["Using Blockchain for Digital Card Game"],"thesis:degree_discipline":["Computer Science"],"thesis:degree_level":["Thesis"],"thesis:degree_name":["Master of Science (MS) in Computer Science"]},"updated_at":"2026-07-24T02:12:33Z"}