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Eastern Washington University

GPU ray tracing with CUDA

Abstract

dc:description.abstract

<p>"Ray Tracing is a rendering method that generates high quality images by simulating how light rays interact with objects in a virtual scene. The ray tracing technique can accurately portray advanced optical effects, such as reflections, refractions, and shadows, but at a greater computational cost and rendering time than other rendering methods. Fortunately, technological advances in GPU computing have provided the means to accelerate the ray tracing process to produce images in a significantly shorter time. This paper attempts to clearly illustrate the difference in rendering speed and design by developing and comparing a sequential CPU and parallel GPU implementation of a ray tracer, written in C++ and CUDA respectively. A performance analysis reveals that the optimized GPU ray tracer is capable of producing images with speedup gains up to 1852X when compared to the former CPU implementation"--Document.</p>

Degree

thesis:*
Name thesis:degree_name
Master of Science (MS) in Computer Science
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Computer Science
Year
2013

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Pitkin, Thomas A.

Subjects

dc:subject × 7

Rights

dc:rights
Statement dc:rights
  • Access is available to all users

Identifiers

dc:identifier.*
Repository record dc:identifier
https://dc.ewu.edu/theses/94
OAI identifier oai:identifier
oai:dc.ewu.edu:theses-1093

Chain of custody

source
Harvested from
Eastern Washington University
Base URL
dc.ewu.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Pitkin, Thomas A.. GPU ray tracing with CUDA. Thesis thesis, 2013. https://dc.ewu.edu/theses/94