Abstract
dc:description.abstract<p>"Ray Tracing is a rendering method that generates high quality images by simulating how light rays interact with objects in a virtual scene. The ray tracing technique can accurately portray advanced optical effects, such as reflections, refractions, and shadows, but at a greater computational cost and rendering time than other rendering methods. Fortunately, technological advances in GPU computing have provided the means to accelerate the ray tracing process to produce images in a significantly shorter time. This paper attempts to clearly illustrate the difference in rendering speed and design by developing and comparing a sequential CPU and parallel GPU implementation of a ray tracer, written in C++ and CUDA respectively. A performance analysis reveals that the optimized GPU ray tracer is capable of producing images with speedup gains up to 1852X when compared to the former CPU implementation"--Document.</p>
Degree
thesis:*- Name thesis:degree_name
- Master of Science (MS) in Computer Science
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- Computer Science
- Year
- 2013
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Pitkin, Thomas A.
Subjects
dc:subject × 7Rights
dc:rights- Statement dc:rights
-
- Access is available to all users
Identifiers
dc:identifier.*- Repository record dc:identifier
- https://dc.ewu.edu/theses/94
- OAI identifier oai:identifier
- oai:dc.ewu.edu:theses-1093