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University of Denver

Application of Retrograde Analysis to Fighting Games

Abstract

dc:description.abstract

<p>With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach for all fighting games. In this thesis we study the design of two-player fighting games and the consequences of the game design on the types of AI that should be used for playing the game, as well as formally define the state space that fighting games are based on. Additionally, we also characterize how AI can solve the game given a simultaneous action game model, to understand the characteristics of the solved AI and the impact it has on game design.</p>

Degree

thesis:*
Name thesis:degree_name
M.S.
Level thesis:degree_level
Masters Thesis
Year dc:date.available
2019

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Yu, Kristen
Contributors dc:contributor
  • Nathan R. Sturtevant, Ph.D.

Subjects

dc:subject × 8

Rights

dc:rights
Statement dc:rights
  • <p>Copyright is held by the author. User is responsible for all copyright compliance.</p>
Language dc:language
en

Identifiers

dc:identifier.*
Repository record dc:identifier
https://digitalcommons.du.edu/etd/1633
OAI identifier oai:identifier
oai:digitalcommons.du.edu:etd-2633

Chain of custody

source
Harvested from
University of Denver
Base URL
digitalcommons.du.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Yu, Kristen. Application of Retrograde Analysis to Fighting Games. Masters Thesis thesis, 2019. https://digitalcommons.du.edu/etd/1633