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Showing 1 to 1 of 1 for “"Fighting game artificial intelligence"”.

  1. Application of Retrograde Analysis to Fighting Games

    <p>With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach for all fighting games. In this thesis we study the design of …

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