University of Denver
Spontaneous Facial Behavior Computing in Human Machine Interaction with Applications in Autism Treatment
Abstract
dc:description.abstract<p>Digital devices and computing machines such as computers, hand-held devices and robots are becoming an important part of our daily life. To have affect-aware intelligent Human-Machine Interaction (HMI) systems, scientists and engineers have aimed to design interfaces which can emulate face-to-face communication. Such HMI systems are capable of detecting and responding upon users' emotions and affective states. One of the main challenges for producing such intelligent system is to design a machine, which can automatically compute spontaneous behaviors of humans in real-life settings. Since humans' facial behaviors contain important non-verbal cues, this dissertation studies facial actions and behaviors in HMI systems. The main two objectives of this dissertation are: 1- capturing, annotating and computing spontaneous facial expressions in a Human-Computer Interaction (HCI) system and releasing a database that allows researchers to study the dynamics of facial muscle movements in both posed and spontaneous data. 2- developing and deploying a robot-based intervention protocol for autism therapeutic applications and modeling facial behaviors of children with high-functioning autism in a real-world Human-Robot Interaction (HRI) system.</p> <p>Because of the lack of data for analyzing the dynamics of spontaneous facial expressions, my colleagues and I introduced and released a novel database called "<em>Denver Intensity of Spontaneous Facial Actions</em> (DISFA)" . DISFA describes facial expressions using Facial Action Coding System (FACS) - a gold standard technique which annotates facial muscle movements in terms of a set of defined Action Units (AUs). This dissertation also introduces an automated system for recognizing DISFA's facial expressions and dynamics of AUs in a single image or sequence of facial images. Results illustrate that our automated system is capable of computing AU dynamics with high accuracy (overall reliability <em>ICC</em> = 0.77). In addition, this dissertation investigates and computes the dynamics and temporal patterns of both spontaneous and posed facial actions, which can be used to automatically infer the meaning of facial expressions.</p> <p>Another objective of this dissertation is to analyze and compute facial behaviors (i.e. eye gaze and head orientation) of individuals in real-world HRI system. Due to the fact that children with Autism Spectrum Disorder (ASD) show interest toward technology, we designed and conducted a set of robot-based games to study and foster the socio-behavioral responses of children diagnosed with high-functioning ASD. Computing the gaze direction and head orientation patterns illustrate how individuals with ASD regulate their facial behaviors differently (compared to typically developing children) when interacting with a robot. In addition, studying the behavioral responses of participants during different phases of this study (i.e. baseline, intervention and follow-up) reveals that overall, a robot-based therapy setting can be a viable approach for helping individuals with autism.</p>
Degree
thesis:*- Name thesis:degree_name
- Ph.D.
- Level thesis:degree_level
- Dissertation
- Year dc:date.available
- 2015
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Mavadati, Seyedmohammad
- Contributors dc:contributor
-
- Mohammad H. Mahoor, Ph.D.
- Bruce Pennington
- Kimon Valavanis
- Matthew Rutherford
Subjects
dc:subject × 9Rights
dc:rights- Statement dc:rights
-
- <p>Copyright is held by the author. User is responsible for all copyright compliance.</p>
- Language dc:language
- en
Identifiers
dc:identifier.*- Repository record dc:identifier
- https://digitalcommons.du.edu/etd/407
- OAI identifier oai:identifier
- oai:digitalcommons.du.edu:etd-1406