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Department of Computer Science

High-level control of agent-based crowds by means of general constraints

Abstract

dc:description.abstract

The use of computer-generated crowds in visual effects has grown tremendously since the warring armies of virtual ores and elves were seen in The Lord of the Rings. These crowds are generated by agent-based simulations, where each agent has the ability to reason and act for itself. This autonomy is effective at automatically producing realistic, complex group behaviour but leads to problems in controlling the crowds. Due to interaction between crowd members, the link between the behaviour of the individual and that of the whole crowd is not obvious. The control of a crowd’s behaviour is, therefore time consuming and frustrating, as manually editing the behaviour of individuals is often the only control approach available. This problem of control has not been widely addressed in crowd simulation research.

Degree

thesis:*
Grantor dc:publisher.institution
Department of Computer Science
Year dc:date.issued
2009

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Jacka, David
Advisors dc:contributor.advisor
  • Gain, James
  • Marais, Patrick

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11427/9515
OAI identifier oai:identifier
oai:open.uct.ac.za:11427/9515

Chain of custody

source
Harvested from
University of Cape Town
Base URL
open.uct.ac.za/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Jacka, David. High-level control of agent-based crowds by means of general constraints. Department of Computer Science, 2009. http://hdl.handle.net/11427/9515