Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 10 of 10 for “"Crowd Simulation"”.
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Agent-based Crowd Simulation Modelling for a Gaming Environment
Crowd simulation study has become a favorite subject in the computer graphics community in the past three decades. It usually is a sub-function within many applications such as video games, films, and public security. This thesis proposes an independent crowd simulation model that is capable of …
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GPU-ACCELERATED CROWD SIMULATION WITH USER-GUIDANCE AND MULTI-LEVEL UNCERTAINTY
… for evaluating the realism and robustness of the crowd simulation is whether the simulations are capable of avoiding the congestion as well as maintaining free agent-wise collision. Although a few methods solved this problem in some speci c case, no overall method has been explored. This paper …
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GPU Based Large Scale Multi-Agent Crowd Simulation and Path Planning
Crowd simulation is used for many applications including (but not limited to) videogames, building planning, training simulators, and various virtual environment applications. Particularly, crowd simulation is most useful for when real life practices wouldn't be practical such as repetitively …
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A framework for video-driven crowd synthesis.
We present a framework for video-driven crowd synthesis. The proposed framework employs motion analysis techniques to extract inter-frame motion vectors from the exemplar crowd videos. Motion vectors collected over the duration of the video are processed to compute global motion paths. These paths …
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Modeling Social Group Interactions for Realistic Crowd Behaviors
In the simulation of human crowd behavior including evacuation planning, transportation management, and safety engineering in architecture design, the development of pedestrian model for higher behavior fidelity is an important task. To construct plausible facsimiles of real crowd movements, …
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High-level control of agent-based crowds by means of general constraints
The use of computer-generated crowds in visual effects has grown tremendously since the warring armies of virtual ores and elves were seen in The Lord of the Rings. These crowds are generated by agent-based simulations, where each agent has the ability to reason and act for itself. This autonomy is …
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Real Time Crowd Visualization using the GPU
Crowd Simulation and Visualization are an important aspect of many applications such as Movies, Games and Virtual Reality simulations. The advantage with crowd rendering in movies is that the entire rendering process can be done off-line. And hence computational power is not much of an overhead. …
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Models for Pedestrian Trajectory Prediction and Navigation in Dynamic Environments
… or other robots. Humans are able to move through crowds by anticipating the movements of other pedestrians and how their actions will influence others; developing a method for predicting pedestrian trajectories is a critical component of a robust robot navigation system. A current state-of-the-art …
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Real-time simulation and visualisation of cloth using edge-based adaptive meshes
… hardware in the last decade. The role of cloth simulation is becoming ever more important in the quest to improve the realism of virtual environments. The real-time simulation of cloth and clothing is important for many applications such as virtual reality, crowd simulation, games and software …
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Work in Motion: Labour and Aesthetic Production in the Animated Film Industry
… ornament to contemplate masses, multitudes, and crowds for film. It decodes the mass ornament in the musical choreographies of Busby Berkeley; addresses its resonances with assembly line production in classical animation; and concludes with a discussion of homogeneity and heterogeneity in the …