Back to results

School of Management Studies

The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning

Abstract

dc:description.abstract

The concept of Business Simulation Gaming is a relatively new term in the vocabulary of Business educators. This study adopts a Systems Approach to Business Simulation Gaming for the purpose of : (i) creating an overall awareness of the Enlarged Gaming System beyond the mere Implementation phase; and (ii) demonstrating its role as a valuable tool of learning. The four major components of this thesis, namely, the Rationale of Gaming, the Design Process, the Implementation Process and the Evaluation Process, combine to form an integrative whole - the Enlarged Gaming System - in contributing to the stated objectives.

Degree

thesis:*
Grantor dc:publisher.institution
School of Management Studies
Year dc:date.issued
1978

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Wegner, Trevor

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11427/18076
OAI identifier oai:identifier
oai:open.uct.ac.za:11427/18076

Chain of custody

source
Harvested from
University of Cape Town
Base URL
open.uct.ac.za/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Wegner, Trevor. The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning. School of Management Studies, 1978. http://hdl.handle.net/11427/18076