{"id":{"repo_id":"cape-town","oai_identifier":"oai:open.uct.ac.za:11427/18076"},"canonical_url":"https://search.dev.ndltd.org/etd/cape-town/oai:open.uct.ac.za:11427/18076","repository":{"repo_id":"cape-town","name":"University of Cape Town","base_url":"https://open.uct.ac.za/oai/request"},"display":{"title":"The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning","abstract":"The concept of Business Simulation Gaming is a relatively new term in the vocabulary of Business educators. This study adopts a Systems Approach to Business Simulation Gaming for the purpose of : (i) creating an overall awareness of the Enlarged Gaming System beyond the mere Implementation phase; and (ii) demonstrating its role as a valuable tool of learning. The four major components of this thesis, namely, the Rationale of Gaming, the Design Process, the Implementation Process and the Evaluation Process, combine to form an integrative whole - the Enlarged Gaming System - in contributing to the stated objectives.","abstract_html":"The concept of Business Simulation Gaming is a relatively new term in the vocabulary of Business educators. This study adopts a Systems Approach to Business Simulation Gaming for the purpose of : (i) creating an overall awareness of the Enlarged Gaming System beyond the mere Implementation phase; and (ii) demonstrating its role as a valuable tool of learning. The four major components of this thesis, namely, the Rationale of Gaming, the Design Process, the Implementation Process and the Evaluation Process, combine to form an integrative whole - the Enlarged Gaming System - in contributing to the stated objectives.","abstract_has_math":false,"creators":["Wegner, Trevor"],"institution":"School of Management Studies","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":1978,"date_issued":"1978","date_published":"1978","updated_at":"2026-07-22T22:23:13Z","subjects":[],"languages":["eng"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/11427/18076","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Wegner, Trevor"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2016-03-21T19:17:45Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2016-03-21T19:17:45Z"]},{"key":"dc:date.issued","label":"Date","values":["1978"]},{"key":"dc:publisher.department","label":"Dc Publisher Department","values":["School of Management Studies"]},{"key":"dc:publisher.institution","label":"Dc Publisher Institution","values":["University of Cape Town"]},{"key":"dc:type","label":"Dc Type","values":["Master Thesis"]},{"key":"dc:type.qualificationlevel","label":"Dc Type Qualificationlevel","values":["Masters"]},{"key":"dc:type.qualificationname","label":"Dc Type Qualificationname","values":["MBusSc"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["eng"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/11427/18076"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["Bibliography: p. 297-302."]},{"key":"dc:description.abstract","label":"Abstract","values":["The concept of Business Simulation Gaming is a relatively new term in the vocabulary of Business educators. This study adopts a Systems Approach to Business Simulation Gaming for the purpose of : (i) creating an overall awareness of the Enlarged Gaming System beyond the mere Implementation phase; and (ii) demonstrating its role as a valuable tool of learning. The four major components of this thesis, namely, the Rationale of Gaming, the Design Process, the Implementation Process and the Evaluation Process, combine to form an integrative whole - the Enlarged Gaming System - in contributing to the stated objectives."]},{"key":"dc:title","label":"Title","values":["The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning"]}]}],"canonical_facts":{"dc:creator":["Wegner, Trevor"],"dc:date.accessioned":["2016-03-21T19:17:45Z"],"dc:date.available":["2016-03-21T19:17:45Z"],"dc:date.issued":["1978"],"dc:description":["Bibliography: p. 297-302."],"dc:description.abstract":["The concept of Business Simulation Gaming is a relatively new term in the vocabulary of Business educators. This study adopts a Systems Approach to Business Simulation Gaming for the purpose of : (i) creating an overall awareness of the Enlarged Gaming System beyond the mere Implementation phase; and (ii) demonstrating its role as a valuable tool of learning. The four major components of this thesis, namely, the Rationale of Gaming, the Design Process, the Implementation Process and the Evaluation Process, combine to form an integrative whole - the Enlarged Gaming System - in contributing to the stated objectives."],"dc:identifier.uri":["http://hdl.handle.net/11427/18076"],"dc:language.iso":["eng"],"dc:publisher.department":["School of Management Studies"],"dc:publisher.institution":["University of Cape Town"],"dc:title":["The rationale, design, implementation and evaluation of business simulation gaming as a tool for management learning"],"dc:type":["Master Thesis"],"dc:type.qualificationlevel":["Masters"],"dc:type.qualificationname":["MBusSc"]},"updated_at":"2026-07-22T22:23:13Z"}