Abstract
dc:description.abstractVirtual reality (VR) has gained significant traction as a tool for both education and gaming in recent years. This research explores the accuracy and effectiveness of eye tracking as an object interaction method in VR. Specifically, this thesis presents the development of an interactive virtual environment designed to compare the interaction time, accuracy, and task load associated with eye tracking, distance-based hand tracking, and close-up grabbing during interactions with 3D objects. A user study was conducted to compare the three interaction methods. The findings provide evidence that eye-tracking multimodal interactions outperforms both hand tracking methods across multiple metrics.
Degree
thesis:*- Name thesis:degree_name
- Master of Science (MSc)
- Discipline thesis:degree_discipline
- Computer Science
- Grantor dc:publisher.institution
- Graduate Studies
- Year dc:date.issued
- 2025
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Shishir, Naznin Sharmin
- Advisor dc:contributor.advisor
-
- Zhao, Richard
- Committee members dc:contributor.committeemember
-
- Sharlin, Ehud
- Maurer, Frank
Rights
dc:rights- Statement dc:rights
-
- University of Calgary graduate students retain copyright ownership and moral rights for their thesis. You may use this material in any way that is permitted by the Copyright Act or through licensing that has been assigned to the document. For uses that are not allowable under copyright legislation or licensing, you are required to seek permission.
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- OAI identifier oai:identifier
- oai:ucalgary.scholaris.ca:1880/120442