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SUNY Brockport Department of Education and Human Development

Gamifying the Classroom

Abstract

dc:description.abstract

Gamification is the process of utilizing games to support the learning that is happening within the classroom. In doing this, teachers are building engagement levels of all students, while also directly supporting their English Language Learners (ELLs) in their language acquisition and content area growth.

Degree

thesis:*
Grantor dc:publisher
SUNY Brockport Department of Education and Human Development
Year dc:date.issued
2026

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Zeo, Kaitlyn
Advisor dc:contributor.advisor
  • Lewis, Meredith

Subjects

dc:subject × 5

Rights

Language dc:language.iso
en_US

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:soar.suny.edu:20.500.12648/83726

Chain of custody

source
Harvested from
College at Brockport
Base URL
soar.suny.edu/oai/request/
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Zeo, Kaitlyn. Gamifying the Classroom. SUNY Brockport Department of Education and Human Development, 2026. https://hdl.handle.net/20.500.12648/83726