Gamification is the process of utilizing games to support the learning that is happening within the classroom. In doing this, teachers are building engagement levels of all students, while also directly supporting their English Language Learners (ELLs) in their language acquisition and content area growth.
Education, Gamification, ELLs, Engagement, Language acquisition
Networked Digital Library of Theses and Dissertations
SUNY Brockport Department of Education and Human Development