Abstract
dc:description.abstractThe present work it is a pedagogy of teaching and learning of probability in high school. To that end, we created and applied two games: Training Mega-Sena and 2 against 23 (inspired by Lotofácil), the 2 ° C class, afternoon, the State Elementary School and High School Benjamin Gomes-Maranhão Araruna-PB. In order to develop, implement and test an innovative method of teaching, contextualized and recreational, of Probability Theory. This teaching proposal probabilities through games is based on the National Curriculum Parameters - CPN (BRAZIL, 2000); Moura (1992); LOPES & OLIVEIRA (1999). Regarding the likelihood of teaching proposal set against daily lives of the student, it is concluded that the use of games related to the learner's reality for teaching probability, provided the motivation and interaction of students in class, as well as providing greater understanding of conceptual contents addressed in applied games, didactic mega sena and 2 against 23.
Degree
thesis:*- Grantor
- Matemática
- Year dc:date.issued
- 2016
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Nascimento, Paulo Rogério Pessoa do.
Subjects
dc:subject × 6Rights
- Language dc:language.iso
- pt
Identifiers
dc:identifier.*- Repository record dc:identifier.uri
- https://repositorio.ufpb.br/jspui/handle/123456789/1372
- OAI identifier oai:identifier
- oai:repositorio.ufpb.br:123456789/1372