{"id":{"repo_id":"brazil-ufpb","oai_identifier":"oai:repositorio.ufpb.br:123456789/1372"},"canonical_url":"https://search.dev.ndltd.org/etd/brazil-ufpb/oai:repositorio.ufpb.br:123456789/1372","repository":{"repo_id":"brazil-ufpb","name":"Brazil UFPB","base_url":"https://repositorio.ufpb.br/oai/request"},"display":{"title":"Probabilidade: proposta de jogos didáticos inspirados na loteria","abstract":"The present work it is a pedagogy of teaching and learning of probability in high school. To that end, we created and applied two games: Training Mega-Sena and 2 against 23 (inspired by Lotofácil), the 2 ° C class, afternoon, the State Elementary School and High School Benjamin Gomes-Maranhão Araruna-PB. In order to develop, implement and test an innovative method of teaching, contextualized and recreational, of Probability Theory. This teaching proposal probabilities through games is based on the National Curriculum Parameters - CPN (BRAZIL, 2000); Moura (1992); LOPES & OLIVEIRA (1999). Regarding the likelihood of teaching proposal set against daily lives of the student, it is concluded that the use of games related to the learner's reality for teaching probability, provided the motivation and interaction of students in class, as well as providing greater understanding of conceptual contents addressed in applied games, didactic mega sena and 2 against 23.","abstract_html":"The present work it is a pedagogy of teaching and learning of probability in high school. To that end, we created and applied two games: Training Mega-Sena and 2 against 23 (inspired by Lotofácil), the 2 ° C class, afternoon, the State Elementary School and High School Benjamin Gomes-Maranhão Araruna-PB. In order to develop, implement and test an innovative method of teaching, contextualized and recreational, of Probability Theory. This teaching proposal probabilities through games is based on the National Curriculum Parameters - CPN (BRAZIL, 2000); Moura (1992); LOPES &amp; OLIVEIRA (1999). Regarding the likelihood of teaching proposal set against daily lives of the student, it is concluded that the use of games related to the learner&#x27;s reality for teaching probability, provided the motivation and interaction of students in class, as well as providing greater understanding of conceptual contents addressed in applied games, didactic mega sena and 2 against 23.","abstract_has_math":false,"creators":["Nascimento, Paulo Rogério Pessoa do."],"institution":"Matemática","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2016,"date_issued":"2016-10-05","date_published":"2016-10-05","updated_at":"2026-07-24T01:18:10Z","subjects":["Probabilidade","Probabilidade combinatórias","Jogos de lotéricas","Probability","Combinatorial probability","Lottery games"],"languages":["pt"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://repositorio.ufpb.br/jspui/handle/123456789/1372","outbound_label":"Repository record","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:creator","label":"Author","values":["Nascimento, Paulo Rogério Pessoa do."]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2016-10-05T19:02:20Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2016-10-05T19:02:20Z"]},{"key":"dc:date.issued","label":"Date","values":["2016-10-05"]},{"key":"dc:publisher.department","label":"Dc Publisher Department","values":["Matemática"]},{"key":"dc:type","label":"Dc Type","values":["TCC"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Probabilidade","Probabilidade combinatórias","Jogos de lotéricas","Probability","Combinatorial probability","Lottery games"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["pt"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://repositorio.ufpb.br/jspui/handle/123456789/1372"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["The present work it is a pedagogy of teaching and learning of probability in high school. To that end, we created and applied two games: Training Mega-Sena and 2 against 23 (inspired by Lotofácil), the 2 ° C class, afternoon, the State Elementary School and High School Benjamin Gomes-Maranhão Araruna-PB. In order to develop, implement and test an innovative method of teaching, contextualized and recreational, of Probability Theory. This teaching proposal probabilities through games is based on the National Curriculum Parameters - CPN (BRAZIL, 2000); Moura (1992); LOPES & OLIVEIRA (1999). Regarding the likelihood of teaching proposal set against daily lives of the student, it is concluded that the use of games related to the learner's reality for teaching probability, provided the motivation and interaction of students in class, as well as providing greater understanding of conceptual contents addressed in applied games, didactic mega sena and 2 against 23."]},{"key":"dc:title","label":"Title","values":["Probabilidade: proposta de jogos didáticos inspirados na loteria"]}]}],"canonical_facts":{"dc:creator":["Nascimento, Paulo Rogério Pessoa do."],"dc:date.accessioned":["2016-10-05T19:02:20Z"],"dc:date.available":["2016-10-05T19:02:20Z"],"dc:date.issued":["2016-10-05"],"dc:description.abstract":["The present work it is a pedagogy of teaching and learning of probability in high school. To that end, we created and applied two games: Training Mega-Sena and 2 against 23 (inspired by Lotofácil), the 2 ° C class, afternoon, the State Elementary School and High School Benjamin Gomes-Maranhão Araruna-PB. In order to develop, implement and test an innovative method of teaching, contextualized and recreational, of Probability Theory. This teaching proposal probabilities through games is based on the National Curriculum Parameters - CPN (BRAZIL, 2000); Moura (1992); LOPES & OLIVEIRA (1999). Regarding the likelihood of teaching proposal set against daily lives of the student, it is concluded that the use of games related to the learner's reality for teaching probability, provided the motivation and interaction of students in class, as well as providing greater understanding of conceptual contents addressed in applied games, didactic mega sena and 2 against 23."],"dc:identifier.uri":["https://repositorio.ufpb.br/jspui/handle/123456789/1372"],"dc:language.iso":["pt"],"dc:publisher.department":["Matemática"],"dc:subject":["Probabilidade","Probabilidade combinatórias","Jogos de lotéricas","Probability","Combinatorial probability","Lottery games"],"dc:title":["Probabilidade: proposta de jogos didáticos inspirados na loteria"],"dc:type":["TCC"]},"updated_at":"2026-07-24T01:18:10Z"}