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University of Bradford

“How do natural childhood fears affect the overall experience of video gaming?”

Abstract

dc:description.abstract

The gaming industry, particularly the horror genre, has grown in popularity, especially among adult players. This study explores how horror game design draws from childhood fears, a gap in current research. It examines how childhood fears influence horror game experiences, players' relation to darkness, and parental influence on fear processing. Preliminary research identified effective game design techniques. Participants played an experimental horror game, "The Unmasked," followed by a questionnaire capturing their gaming experiences and childhood concerns, immediately after the game and a few days later, exploring its impact. The findings emphasize the alignment of the experimental game with established game design theories, such as monster theory and the uncanny valley, particularly regarding jump-scares. They reveal the lasting impact of concontextual storytelling elements on players' consciousness beyond gameplay. Music, especially audio cues from unknown sources, was noted as frightening, even when passive. Additionally, the study identifies nuances in monster depictions, especially when their hostility diminishes, and highlights the role of environmental factors, like weather, in evoking fear—a relatively underexplored aspect in horror games. The research suggests a synthesis between horror gaming and childhood fears, indicating that the supernatural elements and unconventional rules in horror games resonate with the innate curiosity and exploration found in childhood development. This work highlights the connection between gaming techniques and primal psychological instincts, offering insights into the dynamics behind horror gaming's allure and emphasizing the need for further research in childhood psychology to advance game design.

Degree

thesis:*
Grantor dc:publisher.institution
University of Bradford

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kremer, Deline-Isabeau
Advisor dc:contributor.advisor
  • Not named

Subjects

dc:subject × 7

Rights

dc:rights
Statement dc:rights
  • <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png" /></a><br />The University of Bradford theses are licenced under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative Commons Licence</a>.
Language dc:language.iso
en

Identifiers

dc:identifier.*
Repository record dc:identifier.uri
https://bradscholars.brad.ac.uk/handle/10454/20737
OAI identifier oai:identifier
oai:bradscholars.brad.ac.uk:10454/20737

Chain of custody

source
Harvested from
University of Bradford
Base URL
bradscholars.brad.ac.uk/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Kremer, Deline-Isabeau. “How do natural childhood fears affect the overall experience of video gaming?”. University of Bradford, https://bradscholars.brad.ac.uk/handle/10454/20737