Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 160 for “"Gameplay"”.
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Evolving gameplay elements into virtual terrains
… video game terrains that meet a set of gameplay requirements as specified by the user. This approach uses a genetic algorithm to evolve a set of modifications that, when applied to a user-specified terrain, incorporates the desired gameplay elements. This approach can aid developers by …
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Echo: reconstructing gameplay sessions for analysis
… and video footage analysis. Echo reconstructs gameplay sessions from recorded data and presents them with their original graphics. A comparative evaluation to video footage analysis revealed that users preferred Echo overall and found it to be less frustrating. We later created Echo+, an …
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IoT4Fun: a relational model for hybrid gameplay interaction
… results to propose a relational model for hybrid gameplay interaction. The model comprises several interactive aspects relating three entities: the things, environment, and people. The model allowed describing different scenarios of smart play including both active and passive technologies, that …
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GlitchAgent: Detecting Video Game Glitches from Gameplay Videos
… manual testing. Automated glitch detection from gameplay videos offers a promising alternative, but is hampered by a profound scarcity of annotated datasets, the ambiguity of identifying glitches without temporal context, and the need for precise temporal localization of anomalies. In this …
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Towards better gameplay in educational computer games: a PhD thesis
There is currently a notable amount of research suggesting that educators should use computer games as part of their teaching. Most of this research suggests why games should be used choosing very specific example games, or making broad sweeping statements about gaming as a whole. But very little …
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Developing a design methodology to represent paradoxes in gameplay systems
… a game can act as a container for paradoxical gameplay systems within it. To explore this phenomenon, the framework was applied to four existing gameplay systems through practice-based research in game design. This application resulted in the emergence of four non-paradoxical and …
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The subjective gameplay experience: An examination of the revised game engagement model
The study of the subjective gameplay experience spans multiple disciplines, from teachers who want to harness the power of gameplay to enhance instruction to game developers hoping to create the next big hit. Despite decades of interest, little agreement has been found regarding the way …
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The Effect Of Cooperative Gameplay On Aggression And Prosociality In Violent Video Game Play
… self-report scales of public prosociality after gameplay. Additionally, participants who played a non-violent game cooperatively scored higher on self-report scales of altruism after gameplay than participants who played a violent video game cooperatively.
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Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games
… server authority can work in concert with a P2P gameplay protocol, while still allowing for reputation and authoritative account management.</p>
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Performativity and gameplay: gender, race, and desire amongst a team of League of Legends players
Computer gaming is an important and growing form of popular media that has many cognitive and social benefits for players. It has also developed a reputation for being a white-male pastime and barring access for people who fall outside of that social grouping. While statistics show that this is …
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History in multimodal gameplay: A new language and model for constructing, experiencing, and studying the past
This doctoral study examines how historical gameplay constructs and provides ways of experiencing history within (historical) video games. Historical gameplay is examined and defined as an expression of history within historical games as it is the primary medium of representing or experiencing the …
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Playing for the future: the role of gameplay, narrative and fun in computer games-based training
… of the game components of narrative, fun and gameplay in a games-based learning activity system. The study utilised a Design Based Research methodology, within an Activity Theoretical framework.
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Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay
… performance may change across extended gameplay and vary with game structure. The current investigation examined the relationship between cognitive abilities and casual game performance over time by analyzing first and final session performance over 4-5 weeks of game play. We focused on …
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The Gaming Experience: a Mixed Methods Study on Physiological and Psychological Responses to League of Legends Gameplay
… play around a single match of League of Legends gameplay (N=37). I interviewed a subsample of these participants (N=20) and assessed physiological stress response during gameplay using skin conductance among another subsample (N=11). Analysis of ethnographic data suggests that player’s background …
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Global gamers, transnational play, imaginary battlefield: encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty
… the violent sequences involved in the gameplay and its socio-cultural influences/effects to individual and community etc. However, the wide range of critical debates in this field has reflected the growing interest of scholars in the complex political relationship between military and …
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THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS
… Data were collected via observations of teams' gameplay and discourse as well as through questionnaires filled by the participants. The data from these cases were analyzed at three levels: Within game/within case, within game/across cases, and across games. </p> <p>The results of this study …
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Evaluating scaffolding in serious games with children
… in children. For children to have a pleasurable gameplay, it is important the cognitive load is managed effectively. The fundamental question asked in this thesis is “To what extent can scaffolding-fading improve children’s gameplay experience and knowledge gain?” This is broken down to four …
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Game-Based Learning to Promote Complex Problem-Solving Capabilities
… lack the appropriate tools to analyse and design gameplay features that may promote CPS processes in GBL environments. Therefore, the aim of this thesis is to develop a set of complementary research tools that can support game experts to identify specific gameplay features of CPS scenarios that …
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