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Showing 1 to 20 of 160 for “"Gameplay"”.

  1. Evolving gameplay elements into virtual terrains

    … video game terrains that meet a set of gameplay requirements as specified by the user. This approach uses a genetic algorithm to evolve a set of modifications that, when applied to a user-specified terrain, incorporates the desired gameplay elements. This approach can aid developers by …

    edithcowan Repository record for Evolving gameplay elements into virtual terrains (opens in a new tab)

  2. Echo: reconstructing gameplay sessions for analysis

    … and video footage analysis. Echo reconstructs gameplay sessions from recorded data and presents them with their original graphics. A comparative evaluation to video footage analysis revealed that users preferred Echo overall and found it to be less frustrating. We later created Echo+, an …

    uoit Repository record for Echo: reconstructing gameplay sessions for analysis (opens in a new tab)

  3. IoT4Fun: a relational model for hybrid gameplay interaction

    … results to propose a relational model for hybrid gameplay interaction. The model comprises several interactive aspects relating three entities: the things, environment, and people. The model allowed describing different scenarios of smart play including both active and passive technologies, that …

    brazil-ufpe Repository record for IoT4Fun: a relational model for hybrid gameplay interaction (opens in a new tab)

  4. GlitchAgent: Detecting Video Game Glitches from Gameplay Videos

    … manual testing. Automated glitch detection from gameplay videos offers a promising alternative, but is hampered by a profound scarcity of annotated datasets, the ambiguity of identifying glitches without temporal context, and the need for precise temporal localization of anomalies. In this …

    vt Repository record for GlitchAgent: Detecting Video Game Glitches from Gameplay Videos (opens in a new tab)

  5. Towards better gameplay in educational computer games: a PhD thesis

    There is currently a notable amount of research suggesting that educators should use computer games as part of their teaching. Most of this research suggests why games should be used choosing very specific example games, or making broad sweeping statements about gaming as a whole. But very little …

    soton Repository record for Towards better gameplay in educational computer games: a PhD thesis (opens in a new tab)

  6. Developing a design methodology to represent paradoxes in gameplay systems

    … a game can act as a container for paradoxical gameplay systems within it. To explore this phenomenon, the framework was applied to four existing gameplay systems through practice-based research in game design. This application resulted in the emergence of four non-paradoxical and …

    abertay Repository record for Developing a design methodology to represent paradoxes in gameplay systems (opens in a new tab)

  7. The subjective gameplay experience: An examination of the revised game engagement model

    The study of the subjective gameplay experience spans multiple disciplines, from teachers who want to harness the power of gameplay to enhance instruction to game developers hoping to create the next big hit. Despite decades of interest, little agreement has been found regarding the way …

    ucf

  8. The Effect Of Cooperative Gameplay On Aggression And Prosociality In Violent Video Game Play

    … self-report scales of public prosociality after gameplay. Additionally, participants who played a non-violent game cooperatively scored higher on self-report scales of altruism after gameplay than participants who played a violent video game cooperatively.

    mississippi Repository record for The Effect Of Cooperative Gameplay On Aggression And Prosociality In Violent Video Game Play (opens in a new tab)

  9. Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games

    … server authority can work in concert with a P2P gameplay protocol, while still allowing for reputation and authoritative account management.</p>

    denver Repository record for Accurate Player Modeling and Cheat-Proof Gameplay in Peer-to-Peer Based Multiplayer Online Games (opens in a new tab)

  10. Performativity and gameplay: gender, race, and desire amongst a team of League of Legends players

    Computer gaming is an important and growing form of popular media that has many cognitive and social benefits for players. It has also developed a reputation for being a white-male pastime and barring access for people who fall outside of that social grouping. While statistics show that this is …

    cape-town Repository record for Performativity and gameplay: gender, race, and desire amongst a team of League of Legends players (opens in a new tab)

  11. History in multimodal gameplay: A new language and model for constructing, experiencing, and studying the past

    This doctoral study examines how historical gameplay constructs and provides ways of experiencing history within (historical) video games. Historical gameplay is examined and defined as an expression of history within historical games as it is the primary medium of representing or experiencing the …

    waikato-masters Repository record for History in multimodal gameplay: A new language and model for constructing, experiencing, and studying the past (opens in a new tab)

  12. Playing for the future: the role of gameplay, narrative and fun in computer games-based training

    … of the game components of narrative, fun and gameplay in a games-based learning activity system. The study utilised a Design Based Research methodology, within an Activity Theoretical framework.

    vu-aus Repository record for Playing for the future: the role of gameplay, narrative and fun in computer games-based training (opens in a new tab)

  13. Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay

    … performance may change across extended gameplay and vary with game structure. The current investigation examined the relationship between cognitive abilities and casual game performance over time by analyzing first and final session performance over 4-5 weeks of game play. We focused on …

    uiuc Repository record for Examining the role of reasoning and working memory in predicting casual game performance across extended gameplay (opens in a new tab)

  14. The Gaming Experience: a Mixed Methods Study on Physiological and Psychological Responses to League of Legends Gameplay

    … play around a single match of League of Legends gameplay (N=37). I interviewed a subsample of these participants (N=20) and assessed physiological stress response during gameplay using skin conductance among another subsample (N=11). Analysis of ethnographic data suggests that player’s background …

    alabama Repository record for The Gaming Experience: a Mixed Methods Study on Physiological and Psychological Responses to League of Legends Gameplay (opens in a new tab)

  15. Global gamers, transnational play, imaginary battlefield: encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty

    … the violent sequences involved in the gameplay and its socio-cultural influences/effects to individual and community etc. However, the wide range of critical debates in this field has reflected the growing interest of scholars in the complex political relationship between military and …

    westminster Repository record for Global gamers, transnational play, imaginary battlefield: encountering the gameplay experience in the war-themed first-person-shooter, Call of Duty (opens in a new tab)

  16. THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS

    … Data were collected via observations of teams' gameplay and discourse as well as through questionnaires filled by the participants. The data from these cases were analyzed at three levels: Within game/within case, within game/across cases, and across games. </p> <p>The results of this study …

    syracuse-diss Repository record for THE INFLUENCE OF GAME DESIGN ON THE COLLABORATIVE PROBLEM SOLVING PROCESS: A CROSS-CASE STUDY OF MULTI-PLAYER COLLABORATIVE GAMEPLAY ANALYSIS (opens in a new tab)

  17. Evaluating scaffolding in serious games with children

    … in children. For children to have a pleasurable gameplay, it is important the cognitive load is managed effectively. The fundamental question asked in this thesis is “To what extent can scaffolding-fading improve children’s gameplay experience and knowledge gain?” This is broken down to four …

    cent-lancashire Repository record for Evaluating scaffolding in serious games with children (opens in a new tab)

  18. Game-Based Learning to Promote Complex Problem-Solving Capabilities

    … lack the appropriate tools to analyse and design gameplay features that may promote CPS processes in GBL environments. Therefore, the aim of this thesis is to develop a set of complementary research tools that can support game experts to identify specific gameplay features of CPS scenarios that …

    poli-torino Repository record for Game-Based Learning to Promote Complex Problem-Solving Capabilities (opens in a new tab)

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