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Video games and violence: a content analysis of print advertisements and internet trailers

Abstract

dc:description.abstract

This study examined the level of violent content in video game advertisements and trailers. For the purposes of this study, violence was defined as an act intended to cause physical harm (Harris, 2004). Violent content was considered to fall into three different categories: weapons, violent actions, and violent words (Scharrer, 2004). The instances of each were coded, including the type of weapons and actions, and compiled to determine violent content along with race and gender of characters, as well as the genre and the rating and the content descriptors designated by the Electronic Software Ratings Board (ESRB). The print video game advertisements were selected from editions from two popular video game magazines published between 2007 and 2010. Each novel advertisement found in a magazine was included in the sample and the corresponding trailer for each game was downloaded from a website dedicated to video games. The resulting sample included 347 print advertisements and 260 trailers (n = 607). The data collected by this content analysis indicated that violence is prevalent in video games, 78.9% of the games included violent content. The genre and rating were each shown to have significant relationships with the number of violent words in the games; however the medium and the number of violent words were not related, indicating that game developers and advertisers rely heavily of exciting images to attract players when creating advertisements. The General Aggression Model, Social Learning Theory, and Cultivation Theory were used as a foundation for this study and indicated the dangers of a media diet that is heavy in violence. These three theories indicated that consuming media riddled with violence leads to an ominous worldview and to aggressive responses to social situation and hostile learned behaviors.

Degree

thesis:*
Grantor dc:publisher
University of Alabama Libraries
Year dc:date.issued
2010

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Combs, Sarah Elizabeth
Advisor dc:contributor.advisor
  • Zhou, Shuhua
Contributors dc:contributor
  • Ryan, Erin L.
  • Bissell, Kimberly L.

Subjects

dc:subject × 3

Rights

dc:rights
Statement dc:rights
  • All rights reserved by the author unless otherwise indicated.
Language dc:language.iso
en_US, English

Identifiers

dc:identifier.*
Dc Identifier Other
u0015_0000001_0000394
Combs_alatus_0004M_10499
OAI identifier oai:identifier
oai:ir.ua.edu:123456789/900

Chain of custody

source
Harvested from
University of Alabama
Base URL
ir-api.ua.edu/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Combs, Sarah Elizabeth. Video games and violence: a content analysis of print advertisements and internet trailers. University of Alabama Libraries, 2010. https://ir.ua.edu/handle/123456789/900