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Showing 1 to 8 of 8 for “"General Aggression Model"”.

  1. Violent video game exposure and physical aggression in adolescence: Tests of the General Aggression Model

    <p>The General Aggression Model indicates that long term exposure to violent video games increases aggression by altering players' aggressive personality (Anderson & Bushman, 2002). In this dissertation, cross-sectional and longitudinal tests of this mediated relation were conducted to determine if …

    unh-thes Repository record for Violent video game exposure and physical aggression in adolescence: Tests of the General Aggression Model (opens in a new tab)

  2. Social, Emotional, Cognitive, and Physiological Correlates of Electronic Social Behavior

    … primary goal of this dissertation was to use the General Aggression Model and Anxious Apprehension Model of Trauma to explore the underlying cognitive, emotional, and self-regulation processes that are related to electronic bullying, victimization, and prosocial behavior. In Study 1, we explored …

    queens Repository record for Social, Emotional, Cognitive, and Physiological Correlates of Electronic Social Behavior (opens in a new tab)

  3. Anger, Relational Victimization, and Vengeance in the Context of Relational Aggression

    <p>Relational aggression involves the aggressor harming the victim’s social status, reputation, and/or relationships. This form of aggression is a relatively new topic in the literature that would benefit from additional research with emerging adults. The present study examined two models involving …

    usm Repository record for Anger, Relational Victimization, and Vengeance in the Context of Relational Aggression (opens in a new tab)

  4. Video games and violence: a content analysis of print advertisements and internet trailers

    … players when creating advertisements. The General Aggression Model, Social Learning Theory, and Cultivation Theory were used as a foundation for this study and indicated the dangers of a media diet that is heavy in violence. These three theories indicated that consuming media riddled with …

    alabama Repository record for Video games and violence: a content analysis of print advertisements and internet trailers (opens in a new tab)

  5. The Effects of Profanity in Violent Video Game Content on Players' Hostile Expectations, Accessibility of Aggressive Thoughts, Aggressive Feelings, and Other Responses

    Although the effects of violent video games on aggression in users have been researched extensively and the resulting body of research shows that violent video games can increase aggressive behaviors, aggression-related feelings and thoughts, and physiological arousal, no empirical studies to date …

    vt Repository record for The Effects of Profanity in Violent Video Game Content on Players' Hostile Expectations, Accessibility of Aggressive Thoughts, Aggressive Feelings, and Other Responses (opens in a new tab)

  6. Predicting the Use of Aggressive Behaviour among Canadian Amateur Hockey Players: A Psychosocial Examination

    … unified and valid explanation for sport-specific aggression (Kirker, Tenenbaum, & Mattson, 2000). One of the primary impediments facing our understanding of sport-specific aggression is the descriptive and fragmented nature of the current body of literature. Over the years a number of independent …

    toronto-retro Repository record for Predicting the Use of Aggressive Behaviour among Canadian Amateur Hockey Players: A Psychosocial Examination (opens in a new tab)

  7. Examining the extent to which mobile bully-victim behaviour is a consequence of social integration or aggressive behaviour

    … bullying crimes because most of the relational aggression exerted towards victims goes unpunished. Some of the adolescents take the law into their own hands, thus, exacerbate and increases the complexity of bullying crimes. Due to advancements in Information and Communications Technology, …

    cape-town Repository record for Examining the extent to which mobile bully-victim behaviour is a consequence of social integration or aggressive behaviour (opens in a new tab)

  8. Investigating the mediating role of psychological states and the moderating role of angry rumination in the relationship between supervisors' history of family aggression and subordinates' perceptions of abusive supervision

    … Learning Theory (Bandura, 1973, 1977) and the General Aggression Model (GAM; Anderson & Bushman, 2002), this research program endeavours to provide a deeper understanding of the causes of abusive supervision. In particular, it examines the mediating role of two psychological states (i.e., …

    anu Repository record for Investigating the mediating role of psychological states and the moderating role of angry rumination in the relationship between supervisors' history of family aggression and subordinates' perceptions of abusive supervision (opens in a new tab)