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Showing 1 to 17 of 17 for “"mobile game"”.

  1. ANTICS: A CROSS-PLATFORM MOBILE GAME

    … to build and deploy gaming applications for mobile devices. The focus of this master's project is to investigate one such set of technologies, which include Adobe AIR, Starling and Feathers, that allow games to be written in ActionScript and run on both Android and iOS devices. For this …

    csusb Repository record for ANTICS: A CROSS-PLATFORM MOBILE GAME (opens in a new tab)

  2. Cores assets development in software product lines - towards a practical approach for the mobile game domain

    Os mais almejados objetivos da engenharia de software são basicamente alta produtividade, com alta qualidade a um baixo custo e uma possível forma de atingi-los é estabelecer reuso de software o processo de criar sistemas de software a partir de sistemas existentes ao invés de criar do início. …

    brazil-ufpe Repository record for Cores assets development in software product lines - towards a practical approach for the mobile game domain (opens in a new tab)

  3. Max 2SAT-3, Net, Euclidea: Techniques and Results in Computational Inapproximability

    … the Net tile-rotating puzzle family, and the mobile game Euclidea. Max 2SAT-3 is a problem long known to be APX-complete, but finding a clear proof is harder than one might expect. We examine the history of Max 2SAT-3, addressing past misconceptions and clarifying where the reduction chain has …

    mit Repository record for Max 2SAT-3, Net, Euclidea: Techniques and Results in Computational Inapproximability (opens in a new tab)

  4. Designing engaging experiences with location-based augmented reality games for urban tourism environments.

    Gameplay has recently unfolded as playfulness in various cultural forms using mobile technologies. The rapid affordability paired with the latest technology improvements enabled the diffusion of mobile devices among tourists, who are among the most avid users of mobile technologies. The advent of …

    bournemouth Repository record for Designing engaging experiences with location-based augmented reality games for urban tourism environments. (opens in a new tab)

  5. A Lightweight Approach of Human-Like Playtest for Android Apps

    … factor that can either boost or halt the game development in the mobile game industry. On one hand, manual testing is expensive and time-consuming, especially the wide spectrum of device hardware and software, so called fragmentation, significantly increases the cost to test applications …

    vt Repository record for A Lightweight Approach of Human-Like Playtest for Android Apps (opens in a new tab)

  6. Essays on spillover effects in digital media

    … spillover effect of paid advertising on organic mobile app installations. I analyze a spend shutoff "experiment" conducted by GameSpace, a major US-based mobile game developer.

    mit Repository record for Essays on spillover effects in digital media (opens in a new tab)

  7. Using Bluetooth to enable multi-user communications in TaleBlazer

    TaleBlazer is educational mobile game platform designed to build location based learning games for children. One aspect of learning games that TaleBlazer has been unable to fully take advantage so far is the integration of player-to-player collaboration into gameplay. Although TaleBlazer has …

    mit Repository record for Using Bluetooth to enable multi-user communications in TaleBlazer (opens in a new tab)

  8. Free-To-Play? An Examination of Intrinsic Motivation and Gaming Behaviors in U.S. Female Mobile Gamers

    <p>The prevalence of U.S. female gamers has skyrocketed in recent years, largely due to the popularity of mobile games; however, this population is underrepresented in academic research. The present study aimed to close this gap in the literature by focusing on the motivations and behaviors of …

    cuny Repository record for Free-To-Play? An Examination of Intrinsic Motivation and Gaming Behaviors in U.S. Female Mobile Gamers (opens in a new tab)

  9. Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills

    … has been directed to the use of educational games for learning computer science concepts. The motivation of game-based learning with positive experience has been deeply studied in the literature, but game design for improving code reading skills have much room for improvement. Being good at …

    vt Repository record for Code Reading Dojo: Designing an Educationally-oriented Mobile Application Aimed at Promoting Code Reading Skills (opens in a new tab)

  10. Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations

    … of bodies as it arises in various sites of video game culture. It answers the implicit call found in game studies research to define, explore, and describe video game bodies, but the varied nature of bodies and games, and the inherent lack of a foundational theory of the subject to guide its …

    umn Repository record for Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations (opens in a new tab)

  11. Resource management for Edge computing systems

    … QoS of the chosen use cases – a location-based mobile game and a real-time face detection application.

    qu-belfast Repository record for Resource management for Edge computing systems (opens in a new tab)

  12. We are in Convergence: Intergenerational Synergies in Twenty-First-Century Children's Media Franchises

    … Events series (2017-2019); the augmented reality mobile game Wizards Unite (2019), and Mackenzi Lee’s Where Mischief Lies (2019) and the novels of the DC Icons (2017-present) and Twisted Tales (2015-present) series. Adopting what Herbert et. al refer to as the “textual” approach to media industry …

    cambridge Repository record for We are in Convergence: Intergenerational Synergies in Twenty-First-Century Children's Media Franchises (opens in a new tab)

  13. Changing social landscapes of the Western Cape coast of southern Africa over the last 4500 years

    … almost completely replaced the hunting of large mobile game. A system of delayed returns was also central to coastal hunter-gatherer economy between 3000 and 2000 BP, whereby the collection, processing and storage of large quantities of shellfish meat was undertaken. The large-scale effort of …

    cape-town Repository record for Changing social landscapes of the Western Cape coast of southern Africa over the last 4500 years (opens in a new tab)

  14. Consumer inattention, uncertainty, and marketing strategy

    … We run a large-scale choice experiment on a mobile game platform, where we randomize the price and realization probability of a new product. Data support our theoretical hypothesis. We then estimate a structural model of consumer decisions. The structural estimates allow us to accurately …

    mit Repository record for Consumer inattention, uncertainty, and marketing strategy (opens in a new tab)

  15. DESIGNING SERIOUS GAMES FOR HABILITATION AND LEARNING - FROM EAR TRAINING TO SINGING

    Serious games are those designed for purposes other than pure entertainment. In scenarios where traditional applications are less attractive to users due to their lack of fun factors, serious games comes for the rescue by transforming boring and tedious tasks into enjoyable experiences. We propose …

    nus Repository record for DESIGNING SERIOUS GAMES FOR HABILITATION AND LEARNING - FROM EAR TRAINING TO SINGING (opens in a new tab)

  16. Mobilní hra Sound Runner v Godot engine

    Cílem práce je vytvoření nové hry, ve které hraje zvuk důležitou roli. Výsledkem je hra typu runner, kde se hráč za pomocí zvuků vyhýbá neviditelným překážům. Překážky jsou různého druhu a každá je reprezentována jiným zvukem. Hra je realizována jako mobilní vzhledek k popularitě dané platformy.

    brno-tech Repository record for Mobilní hra Sound Runner v Godot engine (opens in a new tab)