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Showing 1 to 20 of 37 for “"client-server architecture"”.

  1. A client-server architecture for modern times

    Client-server computing (Maffeis 2003) at its zenith in the 1990's (Sinha 1992) provided rich and diverse technology on both sides of the wire. Clients had the ability to perform literally any operation. Code could be written in any language on either side, and the decision of where to deploy a …

    missouri Repository record for A client-server architecture for modern times (opens in a new tab)

  2. Quorum consensus protocols for the client server architecture

    In a client-server architecture, replicated copies of an object are assigned to different servers (possibly client sites) in order to increase the availability of the database in case some but not all servers fail. The aim of this work is to introduce a new highly efficient, highly reliable quorum …

    uiuc Repository record for Quorum consensus protocols for the client server architecture (opens in a new tab)

  3. A Client-Server Architecture for Collection of Game-based Learning Data

    … is playing the game. This thesis describes a client-server software architecture that enables the collection of game-based data during gameplay. We created a collection of web services that enables games to transmit game-data for analysis. Additionally, the web application provides players …

    vt Repository record for A Client-Server Architecture for Collection of Game-based Learning Data (opens in a new tab)

  4. Chatscape : a behavior-enhanced chat built on a versatile client-server architecture

    Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2001.

    mit Repository record for Chatscape : a behavior-enhanced chat built on a versatile client-server architecture (opens in a new tab)

  5. Local URL Resolution Protocol

    … faced by DOGMA because it uses a strict client/server architecture. Distributing large files over a client server architecture is problematic since available network bandwidth is limited. The Local URL Resolution Protocol(LURP) addresses this problem for environments where there are high …

    byu Repository record for Local URL Resolution Protocol (opens in a new tab)

  6. P2P Based Personalized Federated Learning for Collaborative Model Sharing and Inferencing

    … Federated Learning (FL) relies primarily on client-server architecture to train a single global model utilizing various local datasets. There are ongoing initiatives to improve the present state of federated learning. This method may not be suitable for clients with diverse requirements. For …

    umkc Repository record for P2P Based Personalized Federated Learning for Collaborative Model Sharing and Inferencing (opens in a new tab)

  7. Location-aware active signage

    … communicating directions. This thesis presents a client-server architecture for generating and displaying accurate, usable route maps between locations on MIT's campus. Two exemplary clients of this architecture--MITquest, a web based Java applet, and location-aware active signage--demonstrate the …

    mit Repository record for Location-aware active signage (opens in a new tab)

  8. Multimodal Data Integration for Real-Time Indoor Navigation Using a Smartphone

    … hybrid modeling, real-time navigation, and client-server architecture. In the<em> hybrid modeling</em> component, the hybrid model of a building is created region by region and is organized in a graph structure with nodes as destinations and landmarks, and edges as traversal paths between …

    cuny Repository record for Multimodal Data Integration for Real-Time Indoor Navigation Using a Smartphone (opens in a new tab)

  9. Photo annotation and retrieval through speech

    … for digital photographs. The system uses a client/server architecture which allows photographs to be captured and annotated on various clients, such as mobile camera phones or the web, and then processed, indexed and stored on networked servers. For speech-based retrieval we have developed a …

    mit Repository record for Photo annotation and retrieval through speech (opens in a new tab)

  10. Increasing DOGMA Scaling Through Clustering

    DOGMA is a distributed computing architecture developed at Brigham Young University. It makes use of idle computers to provide additional computing resources to applications, similar to Seti@home. DOGMA's ability to scale to large numbers of computers is hindered by its strict client-server

    byu Repository record for Increasing DOGMA Scaling Through Clustering (opens in a new tab)

  11. Design and Measurement of a Real-Time Peer-to-Peer Game

    Currently, multiplayer online games use the client-server architecture which is very resource intensive, expensive, and time consuming. Peer-to-peer protocols are a less resource intensive alternative to the client-server model. We implement a peer-to-peer protocol called NEO in a multiplayer game …

    byu Repository record for Design and Measurement of a Real-Time Peer-to-Peer Game (opens in a new tab)

  12. A Web-based tutorial for statistical analysis of fMRI data

    … data to improve interactivity. The demo and client were used in an HST graduate course in methods for acquisition and analysis of fMRI data. For wider accessibility, a Web-based version of the demo was designed with a client/server architecture. The Java client has a layered design for …

    mit Repository record for A Web-based tutorial for statistical analysis of fMRI data (opens in a new tab)

  13. Reliable peer-to peer multicast streaming

    … for streaming multimedia contents. The architecture of streaming has shifted from traditional client server architecture to P2P architecture. Although it is scalable and robust it faces its own challenges and problems such as churn. In tree topology frequent joining and leaving of users …

    uoit Repository record for Reliable peer-to peer multicast streaming (opens in a new tab)

  14. A multimedia database server for an integrated radiology information system.

    … environment to our system design: databases, ISO client-server architecture and ISO multimedia document architecture. As well, our system design includes the major achievements of PACS technology for radiological images storage and transfer. From all these, we elaborate a set of requirements for …

    ottawa-retro Repository record for A multimedia database server for an integrated radiology information system. (opens in a new tab)

  15. A client-server software application for statistical analysis of fMRI data

    … the application was designed with a client/server architecture. The Java client has a layered design for flexibility and a nice Graphical User Interface (GUI) for user interaction. The application client can be deployed to multiple platforms in heterogeneous and distributed network. …

    mit Repository record for A client-server software application for statistical analysis of fMRI data (opens in a new tab)

  16. Development of a hardware management system interface for a wireless kine measurement unit

    … This system integrates sockets to create a client-server architecture and harnesses Bluetooth technology to streamline the user experience with complex sensor systems. The system simplifies and enables the users to interact with the Kine Measurement Unit developed by the company Kiso. …

    reykjavik Repository record for Development of a hardware management system interface for a wireless kine measurement unit (opens in a new tab)

  17. Subiquitous: Supporting Ubiquitous Computing

    … of two basic parts. First, it provides a client-server architecture to support the deployment and communication of Subiquitous applications. Second, it provides an application framework used to build Subiquitous applications. The framework, in collaboration with the Subiquitous server and …

    vt Repository record for Subiquitous: Supporting Ubiquitous Computing (opens in a new tab)

  18. Adaptive 3D web-based environment for heterogeneous volume objects.

    … Web-based modelling and rendering, including client- server approach, scenario optimization by solving constraint satisfaction problem, and complexity analysis. We address the challenges of designing, implementing and testing an online, Web-based, instant 3D modelling and rendering environment …

    bournemouth Repository record for Adaptive 3D web-based environment for heterogeneous volume objects. (opens in a new tab)

  19. Efficient and Portable Middleware for Application-level Adaptation

    … acquire and release" protocol. In the popular client-server architecture resource-poor clients rely on servers for the needed capabilities. With mobile clients using wireless connectivity, the disparity in resource needs can force the consideration of adaptation by clients, leading to a …

    vt Repository record for Efficient and Portable Middleware for Application-level Adaptation (opens in a new tab)

  20. The Use of Virtual Environments in Internet-Based Teleoperation

    … their distribution over the Internet within a client-server structure. To model a dynamic environment, a single image-based method has been proposed. The method exploits the known features of the scene and their geometric properties to set up the camera system and establish the spatial …

    de-montfort Repository record for The Use of Virtual Environments in Internet-Based Teleoperation (opens in a new tab)

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