Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 18 of 18 for “"Voice-Based"”.
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A Voice-based Multimodal User Interface for VTQuest
The original VTQuest web-based software system requires users to interact using a mouse or a keyboard, forcing the users' hands and eyes to be constantly in use while communicating with the system. This prevents the user from being able to perform other tasks which require the user's hands or eyes …
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Decision-making for a regenerative society: voice-based emotion AI
Submission published under a 24 month embargo labeled 'Closed Access', the embargo will last until 2024-05-01
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Human-Building Symbiotic Communication with Voice-based Proactive Smart Home Assistants
… comfort, and energy-saving. The rise of voice-based virtual assistants like Amazon's Alexa, Google assistants in the past five years has brought new potentials to provide occupants with a convenient and intuitive interface to interact with smart homes through conversations. However, the …
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Talking machines : democratizing the design of voice-based agents for the home
Embodied voice-based agents, such as Amazon Echo, Google Home, and Jibo, are becoming increasingly present in the home environment. For most people, these agents represent their first experience living with artificial intelligence in such private and personal spaces. However, little is known about …
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A Cyber-Physical System (CPS) Approach to Support Worker Productivity based on Voice-Based Intelligent Virtual Agents
… impacting their safety. This research focuses on voice, as an effective modality most appropriate for construction workers whose activities impose visual and manual limit actions. to this end, first, a voice-based solution is developed that supports workers' productivity through providing access …
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Vision-Based Force Planning and Voice-Based Human-Machine Interface of an Assistive Robotic Exoskeleton Glove for Brachial Plexus Injuries
… implemented. This method incorporates a vision-based approach to estimate object properties to refine grasp force predictions, thus mimicking human grasping processes and reducing the trial-and-error iterations required for the slip- grasp method, increasing the grasp success rate from 71.9% to …
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Design and Development of a Chatbot as an Alternative Web-browser for those with Severe Motor Impairments
… a synthetic data generation approach to improve voice-based chatbot systems’ ability to interpret atypical speech. First, an empirical study involving 20 participants established optimal parameters for eye-gaze target interaction in an Augmented Reality (AR) environment: a 2.25-meter …
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SongGen: Framework for Controllable AI Song Generation through Interactive Songwriting and Artist Emulation
We propose SongGen, an AI-based song-writing and song co-creation framework. Building upon existing AI tools like Suno.ai, SongGen features a chat interface with a trained AI songwriter assistant, emulating the traditional back-and-forth of human collaboration. The system offers enhanced …
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Humanizing Digital Experiences: Three Essays on the Design of Digital Entities
… (Social Media Pages, Messaging Applications, and Voice Based applications). In my first essay on this topic, I evaluate how Politeness (Brown & Levinson 1987), a theory used to describe human request behavior, can be adapted to Social Media posts to further garner off platform sales conversions. …
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A feasibility study on the use of a voice recognition system for training delivery
… examined the possibility of using an independent voice recognition system as the input device during a training delivery requirement. The intent was to determine whether the voice recognition system could be incorporated into a training delivery system designed to train students how to use the …
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A theory of (almost) zero resource speech recognition
… a commercially successful technology, enabling voice-based interfaces for smartphones, smart TVs, and many other consumer devices. The overwhelming popularity, however, is still limited to languages such as English, Japanese, and German, where vast amounts of labeled training data are available. …
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An Exploratory Study of Involving Parents in E-book Joint Reading with Voice Agents
… parent in reading the text, by either dubbing voice narration over it or reading it aloud automatically. With the advancement and prevalence of voice-based conversational artificial intelligence (AI) agents, AI reading an e-book emerges as a novel reading experience, yet reducing the role of …
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A comparison of mobile search interfaces for isiXhosa speakers
… an Android application. The interfaces were text based and voice based. The design of the interfaces was based on feedback from 4 native isiXhosa speakers in a design focus group, and guidelines from the literature. Using the developed interfaces, an experiment was conducted with 34 native …
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Topology overlays for dedicated protection Ethernet LAN services in advanced SONET/SDH networks
… large sums to transition their legacy' SONET/SDH voice-based networking infrastructures to better support client-side Ethernet data interfaces, i.e., next-generation SONET/SDH (NGS). In particular, a key addition here has been the new virtual concatenation (VCAT) feature which supports inverse …
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Language Models as Mirrors and Bridges for Intergroup Communication
… develop PersonaLLM to investigate whether prompt-based LLM agents can generate content aligned with assigned personas, which has emerged as a popular approach for modeling the behaviors of social groups. Through automated and human evaluations, we demonstrate that these agents can complete …
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Investigating the Effectiveness of Applying the Critical Incident Technique to Remote Usability Evaluation
… RECITE with respect to traditional, laboratory-based applications of the critical incident technique. A 3x2x 5 mixed-factor experimental design was used to compare the frequency and severity ratings of critical incidents reported by remote versus laboratory-based users. Frequency was measured …
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GestureTips: Enhancing Gesture Discoverability in Virtual Reality Applications through LLM-supported Tips
… not self-revealing. Unlike traditional 2D GUI-based interfaces, where menus or buttons visually guide the user, VR opens up a vastly greater degree of freedom, allowing gestures to occur across three-dimensional space, including along depth and not just across a flat plane. While this freedom …