Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 8 of 8 for “"Video game development"”.
-
Unlocking the research potential of version control logs created by commercial video game development studios
… of the internal processes used by commercial video game developers are very rare. My research suggests that such studies would be aided by leveraging the logs created by version control software (VCS). These logs have unrealized research potential because unlike nearly all other types of …
-
The germ game design framework for user engagement, retention, and monetization
Many video game development teams passionately pursue innovative concepts they believe will appeal to users, often resulting in well-crafted games as products. However, despite the creativity and effort of the teams, the resulting games frequently fail to realize their full audience potential and …
-
Using Adaptive Parsing to Integrate Dialogue Scripts in Game Development
… the main project forms a common bottleneck in video game development. Particularly for dialogue writing, existing approaches for moving the text into the codebase are either highly tedious or excessively heavyweight for faster paced projects. Given that writers often initially produce …
-
GlitchAgent: Detecting Video Game Glitches from Gameplay Videos
The increasing complexity of modern video games has made Quality Assurance (QA) a critical yet challenging bottleneck in the video game development and maintenance lifecycle, which relies heavily on expensive, labor-intensive, and inefficient manual testing. Automated glitch detection from gameplay …
-
Moving towards enhancing playtesting reports through data visualization
Playtesting is a key component in the game development process aimed at improving the quality of games through gameplay data collection and identification of design issues. Visualization techniques are currently being employed to help integrate quantitative and qualitative data. However, two …
-
Creación del videojuego Soulmate Limbo: prototipo del primer nivel (Día Uno)
Este documento detalla el desarrollo y creación del prototipo de Soulmate Limbo, una novela visual independiente. Como complemento, realizamos también el libro de arte oficial. Este trabajo describe el proceso creativo, desde la premisa central y las historias de los cinco personajes principales, …
-
Performance testing suite for Unity DOTS
Game developers are searching for new ways of writing high performance code in order to adapt to trends in hardware development. Unity's relatively new DOTS system has introduced a new way, how to write code in order to fully exploit all aspects of modern processors, e.g. multithreading or SIMD …