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Showing 1 to 17 of 17 for “"RoboCup"”.
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Deep reinforcement learning in RoboCup Keepaway
… can be used to learn a multi-agent policy on the RoboCup Keepaway domain, a sub-task of the RoboCup 2D soccer domain. This the- sis contributes to the enhanced implementation of the RoboCup Keepaway in Python and the Analysis of the Deep Coordination Graph and Deep Implicit Coordination Graph …
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Genetic programming for the RoboCup Rescue Simulation System
The Robocup Rescue Simulation System (RCRSS) is a dynamic system of multi-agent interaction, simulating a large-scale urban disaster scenario. Teams of rescue agents are charged with the tasks of minimizing civilian casualties and infrastructure damage while competing against limitations on time, …
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Embedded object detection and position estimation for RoboCup Small Size League
In the RoboCup Small Size League (SSL), there is the challenge of giving more autonomy to the robots, so they can perform some tasks without receiving any external information. To achieve this autonomy, the robot has to detect and estimate the position of other objects on the field so it can score …
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Research, design and construction of a team of Small Size League Soccer robots for RoboCup Soccer
Small Size League (SSL) Soccer at RoboCup uses the complexity of a well kown human sport to extend the capabilities of mobile robotics as well as automated computer control. The game creates a environment where technically complicated miniature soccer robots are required to perform the tasks based …
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Code for Success: Software Development for Robotics Competitions
… automating tasks. Robotics competitions such as RoboCup aim to push the field forward while providing an environment for participants to acquire important skills and knowledge. Most participants in these competitions are university teams with members from different backgrounds and levels of …
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Motivation, Handlungskontrolle und Zielmanagement in autonomen Agenten
… wird mittels empirischer Untersuchungen in der RoboCup Domäne, einer simulierten Fußballumgebung, beispielhaft demonstriert. <br>Bei der RoboCup-WM 1999 konnten die mittels erweiterter Verhaltensnetzwerke gesteuerten Agenten den zweiten Platz erringen.
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A Comparison of Case-Based Reasoning and Probabilistic Graphical Models in the Context of Learning from Observation
… namely Cartpole V0, obstacle avoidance, and 2D RoboCup. We show that the CBR approach works best in Cartpole V0, the PGM approach works best in obstacle avoidance, and the PGM approach works best in 2D RoboCup. Ultimately, we show that the preferred technique is generally behavior and domain …
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A Portable Approach to High-Level Behavioral Programming for Complex Autonomous Robot Applications
… Urban Challenge autonomous vehicle race and the RoboCup robot soccer competition. In these challenges, a mobile robot must be capable of completing complex, sophisticated tasks in a dynamic, partially observable and unpredictable environment. Such conditions necessitate a behavioral programming …
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Development of a robotic platform for the exploration of hazardous environments
… Research Laboratory's involvement with the RoboCup Soccer project, the RoboCup Rescue competition emerged as an ideat test bed and development community for this type of platform. While the competition focuses specifically on USAR robots, the test procedures and equipment in use have many …
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Development of a Locomotion and Balancing Strategy for Humanoid Robots
… is the official robotic platform used in the RoboCup Spl. Aldebaran Robotics, the manufacturing company of NAO provides a walking module that has disadvantages, such as being a black box that does not provide control of the gait as well as the robot walk with a bent knee. The latter …
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Um Sistema multiagente para o Simulador Soccerserver
… industriais. The Robot World Cup Initiative (RoboCup) é uma tentativa de estimular a área de Inteligência Artificial e, principalmente de Sistemas Multiagentes, por promover um problema padrão, jogar futebol, onde uma ampla cadeia de tecnologias podem ser integradas, examinadas e comparadas. A …
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Incremental knowledge acquisition for complex multi-agent environments
… The domain chosen to develop our system was the Robocup 2D soccer simulation domain. We investigated an SCRDR approach to the problem and from this developed a more complex system based on generalised RDR. This system supported the incremental modelling of intermediate features during the …
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Humanoid Robot Soccer Locomotion and Kick Dynamics: Open Loop Walking, Kicking and Morphing into Special Motions on the Nao Robot
Striker speed and accuracy in the RoboCup (SPL) international robot soccer league is becoming increasingly important as the level of play rises. Competition around the ball is now decided in a matter of seconds. Therefore, eliminating any wasted actions or motions is crucial when attempting to kick …
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Neuro-evolution behavior transfer for collective behavior tasks
… in complex multi-agent tasks (for example, RoboCup soccer). This thesis seeks to investigate and establish the essential features constituting effective and efficient evolutionary search to augment behavior transfer for boosting the quality of evolved behaviors across increasingly complex …
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Exploring the impact of novelty and objective-directed evolution in company with MAP-Elites and HyperNEAT
… a simulated collective robotics task within the RoboCup football framework as a case study. In Keep-away, a team of "keeper" robots attempt to maintain possession of the football while opposing "taker" robots try to intercept it. For this study, we produced controllers for the keeper agents. This …
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The control of semi-autonomous robots
… the University of Cape Town (UCT) chose the RoboCup small» sized robot league, officially known as the F180 RoboSoccer league, as a means of pursuing robotics research within the institution. The robot soccer game is played between two teams of ï¬ ve robots on a carpeted surface that is 2.8 …