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Showing 1 to 20 of 34 for “"Real-time rendering"”.

  1. Wavelets In Real-time Rendering

    … advances in graphics hardware have enabled real-time rasterization of complex scenes under artificial lighting environment. Meanwhile, pre-computation based soft shadow algorithms are proven effective under low-frequency lighting environment. Under the most practical yet popular …

    ucf

  2. Real-time rendering for autostereoscopic display technology

    The Mark II autostereoscopic display system is a fully-functional demonstration of interactive stereo image display without the need for special glasses or constraints on the user' location. The computer-graphic renderer for the Mark II is a modified version of the Genesis 3D game engine that …

    mit Repository record for Real-time rendering for autostereoscopic display technology (opens in a new tab)

  3. Optimized geometry compression for real-time rendering

    Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1997.

    mit Repository record for Optimized geometry compression for real-time rendering (opens in a new tab)

  4. Real-time rendering and simulation of trees and snow

    … using the GPU enhanced tessellation engine. A real-time snow accumulation system is developed to generate snow cover on a dynamic, animated scene. Occlusion techniques are used to project snow accumulating faces and map exposed areas to applied accumulation maps in the form of dynamic textures. …

    east-anglia Repository record for Real-time rendering and simulation of trees and snow (opens in a new tab)

  5. Issues involved in Real-Time Rendering of Virtual Environments

    … explores the issues involved in modeling and rendering virtual environments with special emphasis on photo-realistic visualization and optimizing models for real-time applications. Architectural walk-through systems are expected to give convincingly realistic interactive visualizations of …

    vt Repository record for Issues involved in Real-Time Rendering of Virtual Environments (opens in a new tab)

  6. Real-time Visualization of Massive 3D Models on GPU Parallel Architectures

    Real-time rendering of massive 3D models has been recognized as a challenging task due to the limited computational power and memory available in a workstation. Most existing acceleration techniques, such as mesh simplification algorithms with hierarchical data structures, suffer from the nature of …

    vt Repository record for Real-time Visualization of Massive 3D Models on GPU Parallel Architectures (opens in a new tab)

  7. Faster data structures and graphics hardware techniques for high performance rendering

    … each with different requirements. As an example, real-time applications such as computer games have completely different restrictions and demands than offline rendering of feature films. A game has to render quickly using only limited resources, yet present visually adequate images. Film and …

    lund Repository record for Faster data structures and graphics hardware techniques for high performance rendering (opens in a new tab)

  8. Real-time visualization of 3D city models

    … visually in an intuitive way. Therefore, real-time visualization of virtual 3D city models represents a key functionality for interactive exploration, presentation, analysis, and manipulation of geospatial data. This thesis concentrates on the development and implementation of concepts and …

    potsdam-diss Repository record for Real-time visualization of 3D city models (opens in a new tab)

  9. Ambient occlusion and shadows for molecular graphics

    … in computer graphics have led to improved rendering capabilities of the visualisation tools. The capabilities of current shading languages allow the inclusion of advanced graphic effects such as ambient occlusion and shadows that greatly improve the comprehension of the 3D shapes of the …

    east-anglia Repository record for Ambient occlusion and shadows for molecular graphics (opens in a new tab)

  10. PyStream: Python Shaders Running on the GPU

    … shows how to run Python shaders on a GPU for real-time rendering. Shaders written in Python run 30,000 - 300,000 times faster than on a CPU. This is partly because GPUs are designed to run shaders and partly because of the design of PyStream, a Python compiler for the GPU. PyStream advances …

    uiuc Repository record for PyStream: Python Shaders Running on the GPU (opens in a new tab)

  11. Altered Perceptions Discerning the Natural from the Virtual in Extended Reality

    … to our interactions and choices. Our view of reality is shaped by our senses, neural processing and learned meanings. Pondered by many fields of inquiry, the concept of reality is bantered around with careless disregard when applied to virtual, augmented and mixed applications, all under the …

    calgary Repository record for Altered Perceptions Discerning the Natural from the Virtual in Extended Reality (opens in a new tab)

  12. Image-Based Reconstruction and Modeling of Geometry With Complex Reflectance in Non-Diffusive Media

    … texturing, which is a popular technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective. Although efficient algorithms for rendering volumetric textures have been known for years, capturing the richness of real volumetric materials remains a …

    uiuc Repository record for Image-Based Reconstruction and Modeling of Geometry With Complex Reflectance in Non-Diffusive Media (opens in a new tab)

  13. Interactive rendering techniques for focus+context visualization of 3D geovirtual environments

    This thesis introduces a collection of new real-time rendering techniques and applications for focus+context visualization of interactive 3D geovirtual environments such as virtual 3D city and landscape models. These environments are generally characterized by a large number of objects and are of …

    potsdam-diss Repository record for Interactive rendering techniques for focus+context visualization of 3D geovirtual environments (opens in a new tab)

  14. Analysis and exploration of virtual 3D city models using 3D information lenses

    This thesis addresses real-time rendering techniques for 3D information lenses based on the focus & context metaphor. It analyzes, conceives, implements, and reviews its applicability to objects and structures of virtual 3D city models. In contrast to digital terrain models, the application of …

    potsdam-thes Repository record for Analysis and exploration of virtual 3D city models using 3D information lenses (opens in a new tab)

  15. An Analysis of Real-Time Ray Tracing Techniques Using the Vulkan® Explicit API

    … applications, the choice and implementation of a rendering technique is crucial when targeting real-time performance. Traditionally, rasterization-based approaches have dominated the real-time sector. Other algorithms were simply too slow to compete on consumer graphics hardware. With the addition …

    calpoly Repository record for An Analysis of Real-Time Ray Tracing Techniques Using the Vulkan® Explicit API (opens in a new tab)

  16. Disdyakis Triacontahedron Discrete Global Grid System

    … this data so that it can be leveraged to solve real‑world problems. To address this issue, a carefully designed information structure is needed to store all of the information about the Earth in a convenient format such that one can easily use it to solve a wide variety of problems. In this …

    calgary Repository record for Disdyakis Triacontahedron Discrete Global Grid System (opens in a new tab)

  17. Real-Time Visualizations of Ocean Data Collected by the NORUS Glider

    … of these data-sets have likewise grown. Oftentimes, the collected data are deposited into files and databases where they sit in their separate and unique formats. Without easy to use visualization tools, it is difficult to understand and interpret the information within these data-sets. NORUS, …

    calpoly Repository record for Real-Time Visualizations of Ocean Data Collected by the NORUS Glider (opens in a new tab)

  18. Generation of 3D characters from existing cartoons and a unified pipeline for animation and video games.

    … productions and media. On the other hand, real-time rendering for animated films allows immediate previews of the scenes and offers artists a way to experiment more during the making of a scene.

    bournemouth Repository record for Generation of 3D characters from existing cartoons and a unified pipeline for animation and video games. (opens in a new tab)

  19. Volumetric cloud generation using a Chinese brush calligraphy style

    Clouds are an important feature of any real or simulated environment in which the sky is visible. Their amorphous, ever-changing and illuminated features make the sky vivid and beautiful. However, these features increase both the complexity of real time rendering and modelling. It is difficult to …

    cape-town Repository record for Volumetric cloud generation using a Chinese brush calligraphy style (opens in a new tab)

  20. Efficient shadow algorithms on graphics hardware

    … important to computer graphics because they add realism and help the viewer identify spatial relationships. Shadows are also useful story-telling devices. For instance, artists carefully choose the shape, softness, and placement of shadows to establish mood or character. Many shadow generation …

    mit Repository record for Efficient shadow algorithms on graphics hardware (opens in a new tab)

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