Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

Results

Showing 1 to 12 of 12 for “"Procedural content"”.

  1. An Adjectival Interface for procedural content generation

    … thesis, a new interface for the generation of procedural content is proposed, in which the user describes the content that they wish to create by using adjectives. Procedural models are typically controlled by complex parameters and often require expert technical knowledge. Since people …

    cape-town Repository record for An Adjectival Interface for procedural content generation (opens in a new tab)

  2. Procedural content creation and technologies for 3D graphics applications and games.

    … handicapped by the inability of traditional content creation methods to keep up with the demand for content. The term content is used here to refer to any data operated on by application code that is meant for viewing, including 3D models, textures, animation sequences and maps or other …

    unt Repository record for Procedural content creation and technologies for 3D graphics applications and games. (opens in a new tab)

  3. Evolutionary Design of Game Vehicles and Their Controllers

    Procedural content generation (PCG) is a growing field of interest in the domain of computational intelligence as it relates to games. There are ever increasing examples and applications of PCG that have been studied in academic contexts. Player expectations of the amount of content in games …

    essex Repository record for Evolutionary Design of Game Vehicles and Their Controllers (opens in a new tab)

  4. Six discourse markers in Tunisian Arabic: A syntactic and pragmatic analysis

    … of this study focus on the conceptual and procedural content of each discourse marker. I have attempted to identify the syntactic and pragmatic role of all six markers, looking at their argumentative functions in discourse. The result is a unified pragmatic function for each discourse …

    nodak Repository record for Six discourse markers in Tunisian Arabic: A syntactic and pragmatic analysis (opens in a new tab)

  5. Evolving gameplay elements into virtual terrains

    … higher quality and more detailed video game content. This puts a strain on video game companies and their developers as they are required to manually design and create increasingly complex video game content. Procedural content generation can alleviate this burden by using technology to …

    edithcowan Repository record for Evolving gameplay elements into virtual terrains (opens in a new tab)

  6. Generación procedural de mapas urbanos para shooters optimizada mediante algoritmos genéticos

    La generación procedural de contenido se ha consolidado como una técnica clave en el desarrollo de videojuegos para reducir costes de producción y aumentar la variabilidad y la rejugabilidad. En el caso de los entornos urbanos, la mayoría de los sistemas existentes priorizan la coherencia visual y …

    catalunya Repository record for Generación procedural de mapas urbanos para shooters optimizada mediante algoritmos genéticos (opens in a new tab)

  7. Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital Painting

    … devices, to the stroking process, to the texture content authorship. This thesis explores an artist-friendly approach to synthesize the textures that give life to digital brush strokes.</p> <p>Most painting software provides a limited library of predefined brush textures. They aim to offer styles …

    calpoly Repository record for Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital Painting (opens in a new tab)

  8. Dynamic Procedural Music Generation from NPC Attributes

    <p>Procedural content generation for video games (PCGG) has seen a steep increase in the past decade, aiming to foster emergent gameplay as well as to address the challenge of producing large amounts of engaging content quickly. Most work in PCGG has been focused on generating art and assets such …

    calpoly Repository record for Dynamic Procedural Music Generation from NPC Attributes (opens in a new tab)

  9. Procedural Generation and Rendering of Large-Scale Open-World Environments

    … on terrain and vegetation. We use a region-based procedural generation algorithm to create environments of varying types. This algorithm produces content that can be rendered at multiple levels of detail. The terrain is rendered volumetrically to support caves, overhangs, and cliffs, but is also …

    calpoly Repository record for Procedural Generation and Rendering of Large-Scale Open-World Environments (opens in a new tab)

  10. INVESTIGATION INTO GAME-BASED CRISIS SCENARIO MODELLING AND SIMULATION SYSTEM

    … technologies. Moreover, the literatures for a procedural generation of crisis scenario context were studied for it provided a structure to the crisis parameters. Next, real-time map visualization in dynamic of resource representation in the area was developed. Then the simulation systems for a …

    liverpool-jm Repository record for INVESTIGATION INTO GAME-BASED CRISIS SCENARIO MODELLING AND SIMULATION SYSTEM (opens in a new tab)

  11. Contributions to Big Geospatial Data Rendering and Visualisations

    … mesh objects created from OSM data utilises procedural content generation techniques, enabling the generation of GIS based 3D real-world scenes. Although only LiDAR and Ordnance Survey for UK data is available, restricting the generation to the UK borders, using OSM alone, the system is able …

    liverpool-jm Repository record for Contributions to Big Geospatial Data Rendering and Visualisations (opens in a new tab)

  12. Zobrazování podmořské scenérie

    Cílem této práce je vykreslení podmořské scény s využitím procedurálního generování. Práce zkoumá ekosystém oceánu, techniky vykreslování vodních povrchů, kapalin a popisuje vybrané vlastnosti světla. Druhá část se zaměřuje na procedurální generování, OpenGL a shadery. Práce představuje návrh a …

    brno-tech Repository record for Zobrazování podmořské scenérie (opens in a new tab)