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Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

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Showing 1 to 20 of 24 for “"Player experience"”.

  1. Enhancing player experience in computer games: A computational Intelligence approach.

    Gaming is by definition an interactive experience that often involves the human player interacting with the non-player characters in the game which are in turn controlled by the game artificial intelligence. Research in game AI has traditionally been focused on improving its competency. However, a …

    nus Repository record for Enhancing player experience in computer games: A computational Intelligence approach. (opens in a new tab)

  2. The effect of Visual Design Quality on Player Experience Components in Tablet Games

    … and game enjoyment in different channels of experience. The design-oriented approach was adopted to combine both creative practice and scientific inquiry in the game design process and empirical evaluation. Hypotheses were formulated to explore the significance of visual design quality in …

    de-montfort Repository record for The effect of Visual Design Quality on Player Experience Components in Tablet Games (opens in a new tab)

  3. Analyzing the Impact of Spatio-Temporal Sensor Resolution on Player Experience in Augmented Reality Games

    … computer consoles. When it comes to evaluat- ing Player Experience (PX), players might not have as compelling an experience because the rich graphics environments that a desktop computer can provide are absent on a smartphone. A plausible alternative in this regard can be substituting the virtual …

    sask Repository record for Analyzing the Impact of Spatio-Temporal Sensor Resolution on Player Experience in Augmented Reality Games (opens in a new tab)

  4. GURB : the game user research blueprint

    … more important in order to ensure that the player experience matches with the game’s design intention. GUR helps validate experiences and fix issues before they reach the mass market ensuring the highest quality player experience through rigorous iterative evaluation. This thesis presents an …

    uoit Repository record for GURB : the game user research blueprint (opens in a new tab)

  5. Aiding the experts: how artificial intelligence can augment expert evaluation with PathOS+

    … development but may not accurately reflect the player experience. On the other hand, experimental methods like playtesting can accurately capture the player experience but are time consuming and resource intensive. AI agents have been able to mitigate the issues of playtesting, and the data …

    uoit Repository record for Aiding the experts: how artificial intelligence can augment expert evaluation with PathOS+ (opens in a new tab)

  6. Designing effective hints systems

    … they do not provide sufficient help for the player. In contrast, we found that concrete hints are perceived as more helpful, but ultimately that player experience attributes primarily depend on the characteristics of the game. In addition, we give players the choice to pick their own hint and …

    uiuc Repository record for Designing effective hints systems (opens in a new tab)

  7. On Psycho-physiological Player-centric Game Experiences

    … to rely heavily upon heuristics, craft and experience to inform design and production decisions, with little guidance from formal theory. However, the current renaissance in new multi-disciplinary game-based fields, including: game-based learning, positive impact games, social reality games, …

    unsw Repository record for On Psycho-physiological Player-centric Game Experiences (opens in a new tab)

  8. Computational and laboratory investigations of a model of blood droplet flight for forensic applications

    … we explore the e ects that S3D has on the player experience in an attempt to uncover design methodologies that can help game developers develop more e ective content. Three experiments were designed and conducted to examine the e ects S3D has on player experience and game design: i) …

    uoit Repository record for Computational and laboratory investigations of a model of blood droplet flight for forensic applications (opens in a new tab)

  9. Stereoscopic depth axis interaction: A study of performance and engagement in stereoscopic 3D games.

    … we explore the effects that S3D has on the player experience in an attempt to uncover design methodologies that can help game developers develop more effective content. Three experiments were designed and conducted to examine the effects S3D has on player experience and game design: i) …

    uoit Repository record for Stereoscopic depth axis interaction: A study of performance and engagement in stereoscopic 3D games. (opens in a new tab)

  10. The peculiar problems of the gaming industry : customer retention in MMOPRGs

    … about the customers A survey showed that players stop playing because MMORPGs stop being fun and start getting boring from a certain point on. Gamers who took part in the survey named their individual reasons why the game became unfunny and boring. On the basis of these individual …

    reykjavik Repository record for The peculiar problems of the gaming industry : customer retention in MMOPRGs (opens in a new tab)

  11. Automatic model abstraction for adaptive level of detail simulation

    … to reduce the computation at the expense of the player experience, by giving up some details or stopping the simulation of all the processes that are not observable. The aim of the project is to develop an AI system that can determine which are the most important elements of a simulation and then …

    reykjavik Repository record for Automatic model abstraction for adaptive level of detail simulation (opens in a new tab)

  12. Mood Detection in IGT Gaming Machines

    … on the level of interaction that is had with the player, mood-detection has been implemented to obtain data about their mood in realtime. This provides information that can be used to enhance the player experience. This project aims to provide features of mood detection that will enable both …

    unr Repository record for Mood Detection in IGT Gaming Machines (opens in a new tab)

  13. GAMR: Game Analytics for Mixed Reality

    … for guaranteeing game quality, comprehending player behavior, and augmenting the overall player experience. However, most game analytic tools are designed for PC and Virtual Reality (VR) games, creating a void for Mixed Reality (MR) and Augmented Reality (AR) developers. To bridge this gap, we …

    uoit Repository record for GAMR: Game Analytics for Mixed Reality (opens in a new tab)

  14. Cooperative learning in educational gaming

    … learning between them; we created both a single-player experience and a cooperative version. We expected that players of the cooperative game would learn more quickly through discussion and coordination. Students played both versions, and then answered short questions regarding their experience. …

    mit Repository record for Cooperative learning in educational gaming (opens in a new tab)

  15. Automatic Game Parameter Tuning using General Video Game Agents

    … The task we are interested in is player experience. N-Tuple Bandit Evolutionary Algorithm (NTBEA) is an evolutionary algorithm that was recently proposed and successfully applied in game parameterization in a simple domain, which is the first experiment included in this project. To …

    essex Repository record for Automatic Game Parameter Tuning using General Video Game Agents (opens in a new tab)

  16. The life and career game Who You Are Matters!® among university students: a bricolage in postmodern career counseling

    … constructivist models that emphasize subjective experiences, holistic interventions, psychological resources, narratives, and context. This study examines the narrative life and career game Who You Are Matters!® to learn about player experience, stories, and actions gaining a deeper understanding …

    colostate Repository record for The life and career game Who You Are Matters!® among university students: a bricolage in postmodern career counseling (opens in a new tab)

  17. Oh no I'm toast! : mastering videogame secrets in theory and practice

    … of the way they affect a videogame design and player experience. As such this paper will investigate the nature of secrets in videogames. I shall find where secrets exist in a game and how they function as moments of gameplay. Then I will explore secrets historically and look at how the meaning …

    mit Repository record for Oh no I'm toast! : mastering videogame secrets in theory and practice (opens in a new tab)

  18. Into the weeds: A critical analysis of game mechanics and learning goals in games for learning

    … analysis of the game in a design walkthrough and player video data I reveal the complexity of the relationship between the type of game mechanics used support the intended learning objectives; demonstrating the tensions that arise between the two. This work focuses on three primary areas in …

    washington Repository record for Into the weeds: A critical analysis of game mechanics and learning goals in games for learning (opens in a new tab)

  19. Evaluating social and cognitive effects of video games using electroencephalography.

    … User Research (GUR) is an area of evaluative player research and human-computer interaction (HCI) that aims to improve games, focused on a player’s understanding and on their experience when playing games. In this field, techniques are available to measure and understand user experience. These …

    uoit Repository record for Evaluating social and cognitive effects of video games using electroencephalography. (opens in a new tab)

  20. Exquisite corpses: Narrative emergence in multiplayer zombie video games

    Players of multiplayer video games frequently come out of play sessions having experienced vivid and visceral stories that the original ‘authors’ of the text could not have anticipated. This is narrative emergence at work – a phenomenon that sees elements of game design and player actions combine …

    auckland-ms Repository record for Exquisite corpses: Narrative emergence in multiplayer zombie video games (opens in a new tab)

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