Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 10 of 10 for “"Experience of Creating"”.
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Promotional Video for the Brockport Newman Center: A Reflection on the Process and Experience of Creating a Promotional Video
Video as a means of advertising is relatively new in comparison to print or radio. However, video is an increasingly powerful means of communications. Therefore I chose to create a promotional video for the Brockport Newman Center for my Honors Thesis. The Newman Center needed an improved form …
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Negotiations and Challenges in Creating a Digital Story: The Experience of Graduate Students
… development in the digital age. The creation of a digital story is a complex process in which the creator mobilizes different skills and literacies in order to produce a meaningful multimedia text. Learning occurs at different levels and dimensions when the digital story creator draws upon …
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Repetition and the Power of Simplicity
My art consists of the repetition of patterns, shapes, numbers, text, and found objects that communicate concepts in language, science, and math as art. My work addresses aesthetic and formal aspects of the art itself and embraces the process and experience of creating. I use repetition of lines …
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The Artistry of Accessibility: Creating Theatre with and for Students on the Autism Spectrum
… a place where all can come together and have an experience regardless of ethnicity, gender, sexuality, or ability. As a theatre maker and teaching artist, how do I create inclusion and augment social awareness by designing and implementing theatrical experiences for a specific audience? In this …
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Finding Home: Creating a Video Game Soundtrack
<p>The purpose of this lecture recital was to reflect on the characteristics of video game music, how those characteristics were shaped through technological advancements in the industry, and how to apply them to composition. Due to the limitations of early video game technology and memory space, …
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Bringing dance into the realm of theatre : Making sense differently for actors and audiences
… happens when dance is introduced into the realm of theatre. Firstly, it looks at how the audience relates to the combination of dance and text. Secondly, it questions whether dance contributes to the actors’ experience of creating a play. To explore these questions, two productions were created. …
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Time for me and time for us: An interpretative phenomenological analysis of accompanying spouses’ participation in conference travel
The presence of spouses, i.e., those who accompany their spouses to a conference, is a common phenomenon within the conference travel sector. It has been evident in trade journals that accompanying spouses yield social and economic benefits as a potential market for the conference industry. …
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End-User Programming of Visualisations
The societal project of enabling broad access to data visualisation is well underway. However, the learning curve for existing tools that support expressive visualisation is still too steep, leaving users to struggle either to work around the limited chart templating system available in tools like …
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Visual and Verbal Narratives of Older Women Who Identify Themselves as Lifelong Learners
… and self-study, explores the stories of four older women through verbal and visual narratives. Showing how two specific types of visual narratives—sandpictures and collages—stimulate experiential story-telling and promote understanding about life experiences, I also illustrate how …
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Personal Experiences of a Capsule Wardrobe
… in sustainability has increased with the growth of fast fashion. The ultimate goal of a capsule wardrobe is to urge people to purchase fewer apparel products of higher quality so that they will not discard them so frequently and easily. Moreover, creating different daily outfits through playing …